ARGSS - Remaking RGSS/2 Player
#2
I'm following this project since some time, and I 100% support this idea. One of the big drawbacks of RGSS is that you're forced to write DLLs and calling them with Win32API in order to do anything really substantial.
Another thing: I know than Ruby has an OpenGL extension, and maybe this is why you're using it for rendering, but wouldn't it more practical to use DirectX ?
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Messages In This Thread
ARGSS - Remaking RGSS/2 Player - by vgvgf - 04-13-2010, 01:41 AM
ARGSS - Remaking RGSS/2 Player - by Kread-EX - 04-13-2010, 09:17 AM
ARGSS - Remaking RGSS/2 Player - by vgvgf - 04-13-2010, 11:34 AM
ARGSS - Remaking RGSS/2 Player - by Kread-EX - 04-13-2010, 12:28 PM
ARGSS - Remaking RGSS/2 Player - by Ace - 04-13-2010, 12:39 PM
ARGSS - Remaking RGSS/2 Player - by Boot - 04-13-2010, 06:28 PM
ARGSS - Remaking RGSS/2 Player - by Ace - 04-13-2010, 06:34 PM
ARGSS - Remaking RGSS/2 Player - by MGC - 04-14-2010, 06:54 AM
ARGSS - Remaking RGSS/2 Player - by Agckuu_Coceg - 04-14-2010, 08:12 AM
ARGSS - Remaking RGSS/2 Player - by vgvgf - 04-14-2010, 04:42 PM
ARGSS - Remaking RGSS/2 Player - by Ryu-ka - 04-15-2010, 05:00 AM
ARGSS - Remaking RGSS/2 Player - by vgvgf - 04-17-2010, 03:16 AM
ARGSS - Remaking RGSS/2 Player - by Hsia_Nu - 04-20-2010, 11:19 PM
ARGSS - Remaking RGSS/2 Player - by vgvgf - 04-21-2010, 04:34 AM

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