Tagging a Common Event to an accessory
#1
Could someone please explain how to tag/call up a common event when a particular accessory is equipped?

Let me give you the run-down of what I mean.

In my game there is only one summoner and she alone can draw the game's guardian beasties. However, during the game if the player chooses to go on a particular side quest he/she can obtain a special ring core (KEY ITEM) that, when refined, becomes an ultra-rare (EQUIPPIBLE)accessory. When equipped this accessory enables them to become substitute summoners, gaining the abilities already unlocked by the designated summoner in the party.

Example: Shiva and Ifirit are obtained by Yuna. When Rikku wears the ring she can also draw Shiva and Ifirit. But she cannot, for instance, draw Bahamut who has not yet been obtained by Yuna. When Yuna is taken by Bevelle, Rikku can STILL SUMMON IN HER PLACE, but no new Aeons can be obtained until the rightful summoner is back in the party.

With me so far? Okay, this ring also has a flip side to it. When worn it CAUSES DAMAGE every few turns (much like poison) to the wearer. When unequipped -- all summoning abilities are taken away (with no trace, i.e. dimmed type/words left over).

I've tried setting up a common event called 'Substitute Summoner' where ... when the conditional branch [PARTY MEMBER] has [RING] equipped and [AEON VARIABLE] is met, [AEON] skills appear...but this doesn't work. Or rather, I think it probably would work if I could tag it correctly.

See, I don't want the ring to appear in the key items once it has been refined into an equippible accessory, so I have no idea how to do this.

Please help me!
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Messages In This Thread
Tagging a Common Event to an accessory - by Shiroiyuki - 05-01-2010, 09:04 PM

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