Tagging a Common Event to an accessory
#3
Only solution I can give (since Im not a scripter,) is to do a couple of common event with parallel process, then put in some (or alot in your case) conditional branch. If the summon you obtained by storyline, then you can make a switch for that. Say if Yuna doesn't have Behemoth, the switch will be Off, meaning Rikku cannot use it. If Yuna have Behemoth, the switch is On and Rikku will be able to use it.
I don't know much these Aeons since I'm not a FF fangirl but I hope this will point you to the right direction.
Reply }


Messages In This Thread
[Resolved] Tagging a Common Event to an accessory - by fgsfds - 05-05-2010, 04:46 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Change event graphic? Bennerdeben 2 5,067 11-15-2020, 10:13 AM
Last Post: Bennerdeben
   Event collision problem with FPLE script ThePrinceofMars 2 5,775 11-11-2014, 06:30 PM
Last Post: ThePrinceofMars
   checking event coordinates? shintashi 4 7,569 05-28-2010, 03:34 PM
Last Post: Jaberwocky
    Level Up Event Script daojones 8 12,582 04-09-2010, 06:48 PM
Last Post: daojones
   make event unpassable even by jumping mangamaniacs2064 4 7,501 04-05-2010, 11:57 AM
Last Post: mangamaniacs2064
   Issue with RTAB and battle event systems... samsonite789 4 7,586 11-08-2009, 07:21 AM
Last Post: Jaberwocky
   Getting the ID of "This common event". PK8 6 10,415 09-17-2009, 12:24 PM
Last Post: Zeriab
   VX Show Picture Event Command Code? PK8 2 6,364 02-27-2009, 11:30 PM
Last Post: PK8



Users browsing this thread: 1 Guest(s)