Help with using KGC's delayed skills
#1
Hi everyone,

Before I post my request, I want to apologize in advance for my ignorance of scripting. I'm still learning how to do this, and I'm afraid that my question will be extremely basic. Nonetheless, as I've spent several hours trying to make sense of this, I think it's time I turned to the experts.

I'm trying to use the KGC delayed skill script for RMXP:

http://ytomy.sakura.ne.jp/tkool/rpgtech/...elay_skill

Here is the translated version of the script:

Content Hidden

My problem is that I can't figure out where I need to create the database of the skills along with their delay times, etc. Do I insert this information at the beginning of the script? This seems to be the common practice with "English"-written scripts. Or do I need to "import" something from an external file.

Thank you very much for any help that you are willing to give, and I apologize once more should this turn out to be an embarrassingly easy problem to solve.
Reply }


Messages In This Thread
Help with using KGC's delayed skills - by prioran - 05-07-2010, 11:46 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Refreshing original skills names Whisper 2 5,029 05-31-2020, 04:35 PM
Last Post: Whisper
   Showing only specific skills in a window Mel 2 5,884 01-12-2016, 01:34 PM
Last Post: Mel
   Syvakal's Conditional Skills And Equipment Crashes Samven 0 3,952 08-02-2011, 01:58 PM
Last Post: Samven
   Skills that restore SP and reactive skills. Admetrynne 5 7,995 03-29-2010, 05:49 PM
Last Post: Admetrynne
   Element transmited to skills by weapons mageone 27 32,475 11-20-2009, 07:44 PM
Last Post: mageone



Users browsing this thread: 3 Guest(s)