05-19-2010, 04:51 AM
Bump to version 1.1
Just added is the ability to change ABS_Enemy status afflictions through a script call, much like the Change Enemy Status map event. It even takes into account that Knockout states may cause death. And it follows the same duration effect rules as if inflicted by a skill attack.
Just added is the ability to change ABS_Enemy status afflictions through a script call, much like the Change Enemy Status map event. It even takes into account that Knockout states may cause death. And it follows the same duration effect rules as if inflicted by a skill attack.