06-04-2010, 08:57 AM
=====================================================
EDIT
=====================================================
please ignore my question about battlers, i just figured out the battler name must match the info in the configuration.... nvm
=====================================================
END of EDIT
=====================================================
Zarox/ Atoa, thank you for your support.
the idea of the common event is excellent however indeed if
an additional script
handling graphics properties of weapons is planed there is no
point of setting it up now.
anyway, one question, just out of curiosity thought. Is it really
possible to use Zarox common event idea with Atoa
CBS ?
because unless i'm mistaking, it seems that the battler graphic
file and the charset graphic file must have exactly the same
name.
I've found in Atoa's demo that the charset name is Leon.png, and
the battler file name is Leon.png as well.
If you change the battler file name (ex atoa.png), the battle
animation is totally messed up. how comes ?
@ Zarox :
did you solved your problem with escape glitch when using ATB ? Because i ve noticed the same as you.
When escape type > 0 the game crash and i got a message saying :
Script 'Atoa ATB' line 1054: NoMethodError occured.
undefined method 'blink=' for nil:NilClass
even in the demo i have dowloaded o.o
EDIT
=====================================================
please ignore my question about battlers, i just figured out the battler name must match the info in the configuration.... nvm
=====================================================
END of EDIT
=====================================================
Zarox/ Atoa, thank you for your support.
the idea of the common event is excellent however indeed if
an additional script
handling graphics properties of weapons is planed there is no
point of setting it up now.
anyway, one question, just out of curiosity thought. Is it really
possible to use Zarox common event idea with Atoa
CBS ?
because unless i'm mistaking, it seems that the battler graphic
file and the charset graphic file must have exactly the same
name.
I've found in Atoa's demo that the charset name is Leon.png, and
the battler file name is Leon.png as well.
If you change the battler file name (ex atoa.png), the battle
animation is totally messed up. how comes ?
@ Zarox :
did you solved your problem with escape glitch when using ATB ? Because i ve noticed the same as you.
When escape type > 0 the game crash and i got a message saying :
Script 'Atoa ATB' line 1054: NoMethodError occured.
undefined method 'blink=' for nil:NilClass
even in the demo i have dowloaded o.o
Fighting for peace is like screwing for virginity.