06-13-2010, 06:28 PM
I hope I'm not necroposting, but this script is really cool! It's more than what I was hoping to find, especially the ability to have a mobile HQ. I'm trying to make a game somewhat similar to Star Trek online (except not online of course), that allows you to Captain a starship (or possibly a steampunk battle airship--haven't decided yet). The problem I'm now having is being able to do battle with your ship, and rather than use the main player party, you'd use your vehicle. The way I had thought of doing this was using special characters for each vehicle in the game with it's own weapons, armor, etc., and skills. Then when you go to enter the vehicle, the game saves your current party characters for later and switches them for the vehicle character. That way when you do combat it's using your vehicle's stats and skills and weapons.
That's easy enough to do in events, but I'm also using a script that allows for large parties and changing party formation. That seems to complicate things too much for events. Can an option be built into the script that allows the game to switch out the actors in the party, for the vehicle's actor when embarking, switching back to your player party when going to your mobile headquarters or disembarking. Is that possible or would it be a real pain to do? Thanks so much.
That's easy enough to do in events, but I'm also using a script that allows for large parties and changing party formation. That seems to complicate things too much for events. Can an option be built into the script that allows the game to switch out the actors in the party, for the vehicle's actor when embarking, switching back to your player party when going to your mobile headquarters or disembarking. Is that possible or would it be a real pain to do? Thanks so much.