Hartacon 1.5 - Multiplayer Online RPG Arena
#4
I have implemented movement restrictions due to heights. Each class has a jump value, and that determines the maximum height difference between two adjacent tiles that a character can jump over when moving.

[Image: Immagine29.jpg]

EDIT: another development screen
[Image: Immagine31.jpg]
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Hartacon 1.5 - Multiplayer Online RPG Arena - by Charlie Fleed - 10-14-2010, 05:39 PM

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