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	Posts: 52Threads: 4
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		 (10-23-2016, 09:31 AM)Charlie Fleed Wrote:  You asked for it, and there it is!Help Hartacon Tactics get on Steam!
 
 Vote on GreenLight
 http://steamcommunity.com/sharedfiles/fi...=390964051
 
 https://www.youtube.com/watch?v=Eo3Uc97vCDA
 
Btw. who made the graphics in the game?
	 
	
	
	
		
	Posts: 1,115Threads: 41
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		somebody *kindly* (ahem...) suggested I should bump this with the news that...Hartacon Tactics is on Steam!!! 
Yes, it's in Early Access right now, as I am adding some stuff compared to the XBOX release, mainly online multiplayer and two extra characters. All the details here: Hartacon Tactics on Steam 
Unfortunately I got some bad reviews complaining about the absence of mouse support... and even though it's there now, these reviews are still there to bring the overall rating down. Also, very few people play online either even though it was the most requested feature during greenlight.
 
Btw, if you can spare the time, like/share the fb page HartaconTactics on facebook , post a review, a video on youtube, play, share some maps online, it's all very appreciated. I am not doing much advertising and I don't think many people actually know the game exists!
 
I would like to do a give away of a few keys just for Save-Point members. Who's interested? :)
	 
	
	
	
		
	Posts: 1,096Threads: 11
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		I and a friend of mine both bought Hartacon Tactics on Steam! 
It's wonderful!
 
I'll give a review sometime today or tomorrow with a few minor critiques, but it'll be a positive one, that's for sure     
I'll also see about making a video on my Youtube channel, maybe play with my friend. We'll see!     
Good luck!     
	
	
	
		
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		Isometrics and Mouse control.  I tell you, that is one hella problem, one I had headache with of my own.  Pity it is a different language.  With Hartacon, I bet it might be even harder.
 Why is it that people are more likely to post complaints than applause?  Well It does need to be handled I guess.  I'll wait for Lani's critique.
 
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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	Posts: 4,967Threads: 611
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		Charlie Fleed Wrote:I am not doing much advertising and I don't think many people actually know the game exists! Then I wouldn't be surprised very few players dare to play it online, plus it's hard to attract people with so many games and apps marauding the internet nowadays, attracting their attention might become an important step to make the project grow even more. Let the players know that mouse support was included AS they have requested, make them feel important as if they were highly influencing your game's development. (Nope, just posting the Announcement on steam wouldn't be enough.)
 
Keep doing a good job! Don't ever dismay.
	 
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
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		Wow, congrat!, but, this also means "Hartacon 1.5" for RMXP now is not legal to use anymore ?
	 
	
	
	
		
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		09-07-2017, 06:48 PM 
(This post was last modified: 09-07-2017, 06:49 PM by Charlie Fleed.)
	
	 
		Awesome Bounty Hunter Lani!
 DerVV, I tried a couple solutions for using mouse in isometric maps. The tricky part is that you have different elevations and occlusion but you can find decent compromises.
 The real problem for me is that at least in the map editor the interface was designed to use different buttons at any given time, and that is a completely different approach than point and click.
 I am still working on finding the best compromise.
 
 thanks for the advice kyonides, I'll keep that in mind
 
 and no, finalholylight, Hartacon for RMXP remains free to play, I doubt the server is still on though...
 
	
	
	
		
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		12-15-2017, 07:58 PM 
(This post was last modified: 12-15-2017, 08:00 PM by KDC.)
	
	 
		Yes! I got myself a copy (it was on sale on Steam). I will get it downloaded so that I can try it out as soon as I can.
	 
	
	
	
		
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		Hey everyone!! Charlie here. :)
About 12 months after Steam Early Access started it is time for an update! Also when DerVV tells you to post an update, you do that. XD
 
I will start with the (rather massive) changes log.
 Change Log Wrote:7.6So, what's new in a few words?
 fixed a bug that prevented downloaded maps from being usable
 TAB added to emulate LT/RT
 increased movement speed
 changed the way characters move
 fixed a bug that made the game crash when a character has 0 speed
 fixed a passability issue in Merak River map
 added default character in font to solve crash
 
 7.7
 fixed a bug on turn timeout
 fixed a bug on online maps ids
 removed turn timeout in campaign mode
 implemented mouse support
 
 7.8
 added Semi-All option in See Through settings
 added description for SPEED stat
 updated Advance skills to match movement speed option
 added command to rename teams
 Elo rating implemented for online matches
 players avatars displayed in map editor
 
 7.9
 added configurable key bindings
 fixed a bug affecting movement in rotated maps
 fixed a bug that made non targeted characters flash
 improved mouse support with on-map selection of movement and attack/skill target
 added option to disable mouse
 
 7.10
 restructured the Help section
 rebalanced classes, skills and equipment
 removed three-tiers online mode
 campaign candidate units increased to 48 and high ranked unit made less common
 fixed a bug on damage calculation including adjacent characters that can't attack the target
 increased dead characters timeout
 assassin character added
 fixed a bug on HP/MP when comparing equipment
 updated gold won
 added help page on status ailments
 added credits for assassin character
 tavern added in campaign locations
 
 7.11
 Sorceress character added using Staves
 Martial Artist class becomes Warrior and uses Hammers
 Healer uses Knuckles
 Support and Counterattack available as passive skills
 Assassin's Execution skill deals extra damage from behind
 
 7.12
 Archer's skill Bird Killer deals extra damage to Hawkmen.
 Sorting added to campaign setup recruiting screen.
 Updated spawn positions on most large maps.
 Added status ailment effects to some skills.
 Updated height reach of all weapons and skills.
 Advance and Jump cannot be used if walk range is reduced to zero.
 Class specific skills introduced.
 Achievements.
 More popular online maps displayed first in map editor by default.
 On screen directional arrows for skill target selection removed.
 
 7.13
 Depth of dungeons depends on difficulty.
 Fixed a bug affecting elemental alignment.
 Window border glitch fixed.
 More on-screen clickable buttons added.
 New fire magic animation.
 Changed how turns are counted for dead units timeout.
 Atom skill damage decreases with distance.
 Improved battle command selection with analog stick.
 Changed action delay calculation to include distance moved.
 Only active locations shown on map during campaign.
 Updated a few maps.
 New Skills page.
 What am I working on right now?The final two characters are in the game, Assassin and Sorceress.
Improved mouse support and onfigurable keys.
Steam Achievements.
An Elo rating system for online multiplayer.
Passive Skills.
 I am trying to add a few props to the dungeon tileset, working with the artist that created the world map graphics for this.
I hired a musician to write an original game soundtrack. I got the first track. It's epic!
I would like to improve the magic efects but finding a good artist or stock animations is proving harder than anticipated.
 
Hartacon has received mixed reviews, with the most common criticism being around the controls. However most negative reiews are from before the improvements I made.  
Multiplayer never really took off so I am going to introduce the option to play online with your single player campaign party. We'll see if that shakes things a bit. 
In terms of sales it has sold above 1300 copies. It kind of repaid itself, considering just what I paid the artists, and not the insane amount of hours I personally spent on it. I haven't included this in bundles, even though I have been approached for that and it may mean a lot more players, but I like the idea that those 1300 gamers hand-picked the game.
 
If you would like to play Hartacon, I have some free keys that I happy to send you as a treat for my fellow Save-Point members. Send me a PM if you're interested. 
If you can contribute with a review or a like on the facebook page (click on Hartacon Tactics in my signature), it's all very appreciated.
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