10-16-2010, 08:29 AM
Hey. This comes directly from the manual.
I should add that you see the superart bar only if a character actually has a superart skill.
Quote:Configuration of SuperArts.
In order to use superarts you need two things: an element "Superart" and a second element "CMD Superarts".
Every skill that has to be a superart needs to be "tagged" with these two elements. It will appear under the Superart command and will be available only when the superart bar is filled.
So far, the following fill modes have been implemented.
Rage: gain Superart points by inflicting damage.
Pain: gain Superart points by suffering damage.
Emphaty: gain Superart points by damage inflicted to allies.
Category: gain Superart points when skills of determined categories are used.
Critical: gain Superart points when with low HP.
Damage: a mix between Rage and Pain.
You can switch between the modes from the Status Scene, by pressing SHIFT, but in order to see that, you need a custom Status Scene script.
The speed at which the bar will fill depends on adjustable rates, one for each fill mode. You can set the default values in the configuration:
TYPE_0_RATE=2
TYPE_1_RATE=0.75
TYPE_2_RATE=1
TYPE_3_RATE=0.25
TYPE_4_RATE=0.1
TYPE_5a_RATE=0.5
TYPE_5b_RATE=0.5
During the game, you will be able to change them by using a Call Script command with, for example, the code:
$game_system.type_0_rate = 3
I should add that you see the superart bar only if a character actually has a superart skill.