Posts: 11,272
Threads: 651
Joined: May 2009
06-30-2010, 06:01 AM
(This post was last modified: 10-15-2010, 03:50 AM by DerVVulfman.)
Most all of us use .mp3 format, if not .wav or .midi for music (rarely .wav). Some of us would like to use the .ogg audio format for music too, but unlike other audio formats, .Ogg Vorbis music is not streaming like .MP3 format. This means the entire audio file has to be loaded before the music begins to play. This causes an unfortunate 'pause' before the music begins to play.
And while music generally loops when played, there is a script by a Japanese scripter named Cogwheel that allows .MP3 music to be looped in certain points. This means that the music can restart where you set it to restart... just like a professional RPG game. (>HERE<) is that Cogwheel MP3 script.
What I am asking for (and I am thinking public release :wink ) is a combination .dll / RMXP script that replaces the Audio class so it can loop streaming .ogg music... let alone allow you to loop the supported music files (.ogg, .mp3, etc.) just like the cogwheel system above.
Definitely a C++ coder's job. I never ask for anything small, do I?
Posts: 1,019
Threads: 76
Joined: Jan 2010
Would it be possible to add some fun methods, like pause as well?
Posts: 11,272
Threads: 651
Joined: May 2009
Someone did with another Dll/RGSS dual system. The map music paused when going into scene battle. Then the music resumed from where it left off after exiting the battlesystem. It was solely dependent on both the .dll and script combination. But it didn't include .ogg format. And didn't have the cool looping system that Cogwheel created.
So, if a rewritten AUDIO class that could perform streaming .Ogg files and have a working point-to-point loop system, that would be great.
Posts: 797
Threads: 24
Joined: Feb 2010
That would be really interesting, I think.
I just hope I'd be able to use it if someone could make this XD (I couldn't really get Cogwheels script... ^^')
Posts: 11,272
Threads: 651
Joined: May 2009
Le Bumpe!
And while I don't have experience at coding my own audio dll.... ( If I did, I wouldn't ask ) ... someone I talked to in chat recommended that anyone interested should look into OpenAL (Open Source Audio Library).
Posts: 4,642
Threads: 554
Joined: Dec 2009
Well, you could also use a wmplayer.ocx to perform those tasks, including the pause feature. Since I don't know anything about programming in C (C++) for Windows, I can't tell you more about it... but the Win32API should allow you to code it somehow...
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 11,272
Threads: 651
Joined: May 2009
I have seen most of the features already available to great extent usingthe Win32API.dll, however they do not handle Ogg Vorbis files. That's why a different .dll would be needed for .Oggs.
Posts: 11,272
Threads: 651
Joined: May 2009
No longer necessary. With a change performed to cogwheel's MP3 Loop Performance system, I can have streaming and looped .ogg forbis music. No editing of the actual .ogg file needed, and it's streamed. The only problem is a minor 0.5 (or less) break in the music when it cycles back to the start of the loop.
.wma isn't that bad either, is a free format, and doesn't have that gap problem.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 797
Threads: 24
Joined: Feb 2010
DerVVulfman Wrote:.wma isn't that bad either, is a free format, and doesn't have that gap problem.
Hu, really? oo
I didn't test that one so far (even though I use it quite often XD) If that's true, then said script just turned out to be better again XD If there'd be a better way to find out/adjust the exact miliseconds, then I think it'd be perfect °-^
So thank's for mentioning that I guess, I'll definately try it.
Friendship is born at that moment when one person says to another: "What! You, too? Thought I was the only one." (C.S. Lewis)
For the time you're laughing, there's nothing wrong in the world. (Colin Mochrie)
If it's funny, make sure people laugh. If it's not funny, make it funny (unless it's actually really serious). (silvercheers)
Please don't spell my name "Yamina-chan". It's all small. Thank you =D
|