FFX Battle system by Charlie Fleed
#7
Charlie Fleed Wrote:There could be several causes at the origin of that... A demo would be the fastest way for me to understand what is the problem.

Edit:I found the problem,I was using a custom menu.
Well now the unpated battle script has a problem and I know whats wrong

Quote: # executed at the beginning of the battle
def battle_data_reset(initial_reset = true)
@cf_casting = false if initial_reset
@casting_action.clear if initial_reset
@after_cast = false
if state?($priority_state_id)
@next_action_time = 0
else
@next_action_time = ATTACK_DELAY * 10000 / agi * (rand(100) / 100.0)
end
@last_agi = agi
update_delays
reset_order_data
@action_delay = 0
if self.is_a?(Game_Actor)
refresh_commands
end
end

It says this doesnt have a method for the nil class.
I likethe updates on the battle script howver.
My collection of music :Bandcamp

" being a punk isnt about just being a nihilistic violent antiauthority protestor, its about valuing people over some systemic machine. if the machine works for everyone then it is not authority, if it works for few, it is. the role of bigotry is then to convince you a machine that works for few works for all, while a machine that works for all is communism." 

my discord handle: RD (\(ㅇㅅㅇ❀)/)
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Messages In This Thread
FFX Battle system by Charlie Fleed - by RosyPosy - 10-16-2010, 04:04 AM
FFX Battle system by Charlie Fleed - by RosyPosy - 10-16-2010, 03:53 PM
FFX Battle system by Charlie Fleed - by RosyPosy - 10-20-2010, 09:50 PM
FFX Battle system by Charlie Fleed - by RosyPosy - 10-21-2010, 12:22 AM
FFX Battle system by Charlie Fleed - by RosyPosy - 10-21-2010, 02:04 PM
FFX Battle system by Charlie Fleed - by RosyPosy - 10-21-2010, 02:41 PM

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