FFX Battle system by Charlie Fleed
#7
Charlie Fleed Wrote:There could be several causes at the origin of that... A demo would be the fastest way for me to understand what is the problem.

Edit:I found the problem,I was using a custom menu.
Well now the unpated battle script has a problem and I know whats wrong

Quote: # executed at the beginning of the battle
def battle_data_reset(initial_reset = true)
@cf_casting = false if initial_reset
@casting_action.clear if initial_reset
@after_cast = false
if state?($priority_state_id)
@next_action_time = 0
else
@next_action_time = ATTACK_DELAY * 10000 / agi * (rand(100) / 100.0)
end
@last_agi = agi
update_delays
reset_order_data
@action_delay = 0
if self.is_a?(Game_Actor)
refresh_commands
end
end

It says this doesnt have a method for the nil class.
I likethe updates on the battle script howver.
Reply }


Messages In This Thread
FFX Battle system by Charlie Fleed - by RosyPosy - 10-16-2010, 04:04 AM
FFX Battle system by Charlie Fleed - by RosyPosy - 10-16-2010, 03:53 PM
FFX Battle system by Charlie Fleed - by RosyPosy - 10-20-2010, 09:50 PM
FFX Battle system by Charlie Fleed - by RosyPosy - 10-21-2010, 12:22 AM
FFX Battle system by Charlie Fleed - by RosyPosy - 10-21-2010, 02:04 PM
FFX Battle system by Charlie Fleed - by RosyPosy - 10-21-2010, 02:41 PM

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