GTBS - v1.5.2 (A FFT styled tactical battle system) updated 5/30/2012
#1
GubiD's Tactical Battle System
Version: 1.5.1.4
By: GubiD

Introduction
This is a Tactical RPG based battle system that most resembles Final Fantasy Tactics. Updated rather regularly and the most powerful TBS available.

Features
  • Move/Attack in any order
  • Counter Attacks
  • Dual Battle System (Allows this to work separately from the default battle system so that you can use more than one!)
  • Fancy Status
  • Unique Summon System
  • Extremely Complex AI System (better than in any other available tbs system, currently)
  • Chain Lightning Effects
  • Multislot & Enhanced Weapon Support
  • Isometric Support
  • Complex or Easy Animated Battlers (new to 1.5 allows way more customization to define number of poses, frames and even index flow)
  • Active/Team based modes
  • XP/VX Compatible
  • SDK Compatible (but it is not required)

Screenshots
Content Hidden


Demo
XP 1.5.2 - Includes fixes for all the noted 1.5.1 bugs listed below
XP 1.5.1.4
VX 1.5.1.4

Old Demo Links

Script
Please see demo for script. It is way to long to be shown here.

Instructions
Content Hidden

FAQ
Please see the help and troubleshooting section of the script in the demo. Most of the common questions are answered there.
Also please visit http://www.youtube.com/gubid for tutorials and other general how-to questions for the GTBS System.

Compatibility Issues
Most scripts are compatible if placed above the GTBS. If they are incompatible.. then please inform me and a patch MAY be created.

Addon's / Patches
All patches for known scripts that (used to) conflict are included in the demo.
Content Hidden

Add fall damage on knockback.. and fall (iso setups)

Drakoshade Individuality Patch - XP Only

Known Issues
1.5.2 Patches...
TEAM Mode, Counter All sometimes causes 'NoMethod TurnTo for nil:NilClass
Enemies will cast Wait Skills on themselves rather than targeted Actor

1.5.2 Patches...
Movement Patch for 1.5.1.4 - Resolves like 6 different problems at once
1.5 using XP with SDK causes attack/skill animations to be opaque
Using an ISO map can cause weird skill range patterns, when involving height changes


("Important Information") Wrote:Also one last note...
I have decided to pickup this project up again. Expect to see many new updates coming soon.

Credits and Thanks
Nick for his original TBS
CronoCry for his translation of ZTBS that made me think I could do it!
MGCaladtogel and Seigfried for the ISO script that was adapated/improved
CrushD for his help with projectiles
Zeriab for the reset F12 utility. Testing would have been a headache without it.
Near Fantasia for his path finding stuff (although I ended up using the one in ZTBS)
My Beta Testers: Ice_Dragon, Edwards64, Digidog09, Ilia12345, Jaberwocky, CronoCry(Mac-RMXP.org), Rotimikid, Ragnarok Rob, and Sabao
Everyone and Anyone who reports/reported a bug in any of the online topics!
All my loyal subjects!

Author's Notes
Enjoy GTBS v1.5.2! :yahoo:

Terms and Conditions
You may NOT use this in a commercial game without my permission. (I deserve my fair cut!)
You may create your own addons for this script but please make me aware of them so that they can be added to the release!
The using of this script in your game is at your own risk.
You *MUST* give me credit. This didnt realize itself overnight.
Bugs may or may not be fixed when reported.
Reply }


Messages In This Thread
GTBS - v1.5.2 (A FFT styled tactical battle system) updated 5/30/2012 - by GubiD - 03-08-2008, 06:42 AM

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