12-05-2010, 10:02 PM
Hey DerVVulfman, I have another question for you about this great system. I was wondering if you could some how transfer from a vehicle(while traveling around the world) directly to another map? For example:
The group needs to travel to a cove in the ocean to find a cave in order to get something from the cave. Well the group can't walk there on foot so they need to dock their ship on the cove. So you would be traveling on the world map on your ship and when you ran into the cove on the world map the next scene would be the group on the ship docked to the cove(not the HQ).
I tried using the enter_hq method in the add-on feature and transferring the player from there, but when I did this my main character's image and speed was the "ships" image and speed.(I was walking around as a ship!) I also tried to get an action that would "force" the player to press the "esc" button using:
Input.trigger?(Input::B)
but I could not figure out how to get the script to force the action.(This would bring the character to the HQ if pressed by the player) I also tried using the board HQ method in the add on trying:
# Get Off Current Vehicle
v_counter = actor_disembark(map_name)
but again that did not work, since I'm guessing there is more code to be entered. Anyway, if you could find a way to do this that would be much appreciated. Thank you for you time.
The group needs to travel to a cove in the ocean to find a cave in order to get something from the cave. Well the group can't walk there on foot so they need to dock their ship on the cove. So you would be traveling on the world map on your ship and when you ran into the cove on the world map the next scene would be the group on the ship docked to the cove(not the HQ).
I tried using the enter_hq method in the add-on feature and transferring the player from there, but when I did this my main character's image and speed was the "ships" image and speed.(I was walking around as a ship!) I also tried to get an action that would "force" the player to press the "esc" button using:
Input.trigger?(Input::B)
but I could not figure out how to get the script to force the action.(This would bring the character to the HQ if pressed by the player) I also tried using the board HQ method in the add on trying:
# Get Off Current Vehicle
v_counter = actor_disembark(map_name)
but again that did not work, since I'm guessing there is more code to be entered. Anyway, if you could find a way to do this that would be much appreciated. Thank you for you time.
Habs11