Equipment Upgrade System by Charlie Fleed, Version 1.2
#31
ARRRRRG!!!
I passed all the day changing things and testing and finally... only got errors XD
for that a try other thing, i add a new array to the anim battlers:

XL_STATIONARY_HEROES = []
this array contains the ID of the character in the database, not weapons, because in my game an 'archer' always be an 'archer' for that i don't need the weapons ID.

after that i add this line on anim battlers:
Code:
XL_STATIONARY_HEROES.include?(@battler.id)
after the line 503
Code:
MNK_STATIONARY_ITEMS.include?(@item_used) or
of sprite system.

finally i change some lines in your CTB:

CTB by Charlie - Scene_Battle line 1337:
Code:
unless MNK_STATIONARY_WEAPONS.include?(@active_battler.weapon_id)
for this
Code:
unless XL_STATIONARY_HEROES.include?(@active_battler.id)

CTB by Charlie - Game_Battler line 68:
Code:
if MNK_STATIONARY_WEAPONS.include?(attacker.weapon_id)
for this
Code:
if XL_STATIONARY_HEROES.include?(attacker.id)

CTB by Charlie - Reaction, Altruismo,etc line 16:
Code:
unless MNK_STATIONARY_WEAPONS.include?(self.weapon_id)
for this
Code:
unless XL_STATIONARY_HEROES.include?(self.id)

for now in tests it works fine, but i want to know your opinion as scripter, Have I done all things well? or I forgot something? Is it possible that this changes give me an error in the future?
What do you think as scripter and as CTB creator? :D
Reply }


Messages In This Thread
Customizable (Enhanced) Equipment by Charlie Fleed, Version 1.0 - by ElMaligno - 05-14-2009, 04:13 PM

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