04-12-2009, 11:33 PM
Yin Wrote:Ok, got it, but to change the file of the enemy battler pictures is on :I'm sorry, I did not understand your question.
if TURN_USE_PICTURES_ENEMIES and
RPG::Cache.turn(@battlers_queue[i].name)!=RPG::Cache.turn("")
self.contents.stretch_blt(dest, RPG::Cache.turn(@battlers_queue[i].name), src)
Is that correct? If so, how would I make it point to the same name as the enemy battler picture name instead of the enemy name?
...anyway, battler_name can be used instead of name, i guess...
EDIT: oh, wait you're asking if it's done there, yes.