05-29-2009, 03:16 AM
Ok, I don't have the time to answer to all your requests right now.
I'll begin with the command windows.
I can see that you successfully moved the two command windows, then you must have found that the x-coordinate of the "secondary" window is controlled by line 107 in CTB by Charlie - Scene_Battle
which you could turn into
However, with the positions you want, the command that enables the "secondary" window should be RIGHT instead of LEFT...
line 948
should become
while line 1037
should become
Then, you must make the windowskin completely transparent by setting
in the configuration.
Finally to make the two windows appear one at a time, you need to find all the places where there is
and put the opposite instruction for
just after it.
I count five places, use CTRL+F to find them.
EDIT: oh, and just change
putting that picture's name instead of "actor_command_bg_2_bw2".
I'll begin with the command windows.
I can see that you successfully moved the two command windows, then you must have found that the x-coordinate of the "secondary" window is controlled by line 107 in CTB by Charlie - Scene_Battle
Code:
@left_actor_command_window.set_x(0)
which you could turn into
Code:
@left_actor_command_window.set_x(0-ACTOR_COMMAND_WINDOW_WIDTH)
However, with the positions you want, the command that enables the "secondary" window should be RIGHT instead of LEFT...
line 948
Code:
if Input.trigger?(Input::LEFT)
Code:
if Input.trigger?(Input::RIGHT)
while line 1037
Code:
if Input.trigger?(Input::RIGHT)
Code:
if Input.trigger?(Input::LEFT)
Then, you must make the windowskin completely transparent by setting
Code:
ACTOR_COMMAND_WINDOWSKIN_OPACITY=0
LEFT_ACTOR_COMMAND_WINDOWSKIN_OPACITY=0
in the configuration.
Finally to make the two windows appear one at a time, you need to find all the places where there is
Code:
@left_actor_command_window.visible=true/false
Code:
@actor_command_window.visible
I count five places, use CTRL+F to find them.
EDIT: oh, and just change
Code:
ACTOR_COMMAND_BG_PICTURE_NAME="actor_command_bg_2_bw2"