CTB - A Final Fantasy X-like Battle System, Version 3.2
#83
Ok, I don't have the time to answer to all your requests right now.
I'll begin with the command windows.

I can see that you successfully moved the two command windows, then you must have found that the x-coordinate of the "secondary" window is controlled by line 107 in CTB by Charlie - Scene_Battle

Code:
@left_actor_command_window.set_x(0)

which you could turn into

Code:
@left_actor_command_window.set_x(0-ACTOR_COMMAND_WINDOW_WIDTH)

However, with the positions you want, the command that enables the "secondary" window should be RIGHT instead of LEFT...

line 948
Code:
if Input.trigger?(Input::LEFT)
should become
Code:
if Input.trigger?(Input::RIGHT)

while line 1037
Code:
if Input.trigger?(Input::RIGHT)
should become
Code:
if Input.trigger?(Input::LEFT)

Then, you must make the windowskin completely transparent by setting

Code:
ACTOR_COMMAND_WINDOWSKIN_OPACITY=0
LEFT_ACTOR_COMMAND_WINDOWSKIN_OPACITY=0

in the configuration.

Finally to make the two windows appear one at a time, you need to find all the places where there is
Code:
@left_actor_command_window.visible=true/false
and put the opposite instruction for
Code:
@actor_command_window.visible
just after it.
I count five places, use CTRL+F to find them.

EDIT: oh, and just change
Code:
ACTOR_COMMAND_BG_PICTURE_NAME="actor_command_bg_2_bw2"
putting that picture's name instead of "actor_command_bg_2_bw2".
Reply }


Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by Charlie Fleed - 05-29-2009, 03:16 AM

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