CTB - A Final Fantasy X-like Battle System, Version 3.2
#81
:lol: You have gotta be kidding me, Rikku is one of my favorite characters! Next to Auron.
Reply }
#82
Hola Charlie He estado investigando como te dije, para cambiar el estilo de batalla y mas o menos tengo una idea de como lo quiero. Te enseño la idea que tengo

Content Hidden

He intentado plasmarlo en el juego como yo queria, pero al intentarlo surgen mis dudas y problemas. Te Pongo la imagen y te digo cuales son mis dudas y/o problemas.

Content Hidden

1º.- La tabla de turnos no esta alineada con el fondo de los turnos, yo9 inento alinearlas pero no encuentro la forma de hacerlo, con alinearlas me refiero a poner los turnos sobre el fondo

2º.- Como bien puedes ver el estilo de estado que uso es el numero 2, si te fijas estan los estados de los personajes arriba y mi intencion es ponerlo al lado de la barra de turnos pero ahi viene mi problema pues con tantos numeros en el script y letras no consigo averiguar cual es el que tengo ue modificar para hacer mas pequeño y colocarlo donde quiero.

3º.- Este es menos complicado poues mas o menos lo entiendo. Pero lo que yo quiero es que los dos menues de comandos aparezcan a la vez y uno al lado del otro usando para ello el mismo fondo

En cuanto a la posicion de los personajes no lo voy a modificar por ahora, quizas mas adelante por ahora me vale asi como esta. Y eso es todo Charli8e, espero que no te moleste con tantas palabras, peor es uqe despues de una investigacion extensa no consegui lo que queria asi que tuve que preguntar jeje nos vemos ^^

Y gracias por adelantado


Trad:

Hello Charlie. I've been researching like I said, to change the style of battle and, more or less, I have an idea of how I want. I show you the idea that i have.

Picture 1

I tried to put in the game as I wanted to try but my questions and problems arise. I put the picture and tell you which are my doubts and / or problems.

Picture 2

1 .- The table of turns is not aligned with the bg turns, and I try to match but I can not find how to do it, I mean to align to make the tunrs on the bg turns

2 .- As you can see the styleof status that I use is the number 2, if you notice are the states of the characters up and I intend to put next to the bar turns, but here comes my problem because with so many numbers and letters in the script can not figure out what I have to modify to make more small and place it where I want.

3 .- This is less complicated as more or less I understand. But what I want is that the two displayed command menu at a time, side by side using the same background

Regarding the position of the characters I will not change for now, maybe later it goes well for me now as it is. That's it Charlie, I hope you do not bother with so many words, but that after an extensive investigation did not get what they wanted so I had to ask hehe Bye Bye ^ ^

And thanks in advance

Sorry for my english XD
Reply }
#83
Ok, I don't have the time to answer to all your requests right now.
I'll begin with the command windows.

I can see that you successfully moved the two command windows, then you must have found that the x-coordinate of the "secondary" window is controlled by line 107 in CTB by Charlie - Scene_Battle

Code:
@left_actor_command_window.set_x(0)

which you could turn into

Code:
@left_actor_command_window.set_x(0-ACTOR_COMMAND_WINDOW_WIDTH)

However, with the positions you want, the command that enables the "secondary" window should be RIGHT instead of LEFT...

line 948
Code:
if Input.trigger?(Input::LEFT)
should become
Code:
if Input.trigger?(Input::RIGHT)

while line 1037
Code:
if Input.trigger?(Input::RIGHT)
should become
Code:
if Input.trigger?(Input::LEFT)

Then, you must make the windowskin completely transparent by setting

Code:
ACTOR_COMMAND_WINDOWSKIN_OPACITY=0
LEFT_ACTOR_COMMAND_WINDOWSKIN_OPACITY=0

in the configuration.

Finally to make the two windows appear one at a time, you need to find all the places where there is
Code:
@left_actor_command_window.visible=true/false
and put the opposite instruction for
Code:
@actor_command_window.visible
just after it.
I count five places, use CTRL+F to find them.

EDIT: oh, and just change
Code:
ACTOR_COMMAND_BG_PICTURE_NAME="actor_command_bg_2_bw2"
putting that picture's name instead of "actor_command_bg_2_bw2".
Reply }
#84
Hola Charlie Gracias Por Ayudarme Con Lo DE LosComandos era lo mas dificil de todo, y aunque no me dijistes lo del resto despues de mucho mas investigando he conseguido una adapatación a lo que queria, tengo que pulirlo un poco mas pero asi esta bien ^^ espero que te guste como me esta quedando XDDD^^

Content Hidden

Hola Charlie. Gracias Por Ayudarme Con Lo DE Los Comandos, era lo más dificil de todo, y aunque no me explicaste lo del resto despues de mucho más investigando he conseguido una adaptación a lo que queria, tengo que pulirlo un poco más pero así esta bien ^^ espero que te guste como me esta quedando

Picture 1 XDDD

Thanks Again ^^
Reply }
#85
you posted twice in spanish :)
yes I like it :)
Reply }
#86
Hi @ all i have a problem with the CTB
my Character is stay in ,,Air" and i want to know how can i get him to annother place.
the same is with the monster
2.) my characters arent attacking the target i can press the empty bar so often i want there arnt attack.(see both problems in the Image)
[Image: 4812289?sortOrder=2]
Reply }
#87
Please review your post, I didn't understand much...
Reply }
#88
sorry but im not good in english.
ok have you see the image?
ok i wnat to know how i can take my characters to annother possition in the battle.
and when i say that they must attack the target then they dont move. i have an german video.
i can post that but it is in german.(not good quality because it is filmed with Handy camera)
Problem with CTB by Charlie lee
Reply }
#89
Ok, for the positions please read the FAQs.
For the other problem, I assume that everything works in the demo, and that you imported everything into your project.
There could be a conflict with another script or maybe you have the enemy configured as a flying enemy... flying enemies cannot be targeted with physical attacks or moving skills, unless the attacker has a ranged weapon equipped (a gun or a bow).
There are lots of possibilities...
Do you hear the "buzz" sound effect when you try to attack?
Reply }
#90
ok i dont have an other script then yours and yet when i want to start the game is an error message
"Script CTB by Charlie- Windows line 496 Type error
occured.
undefined superclass Window_selectable_plus"
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   The Wanderers: The Customizable Encounters System DerVVulfman 0 264 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Battle Item Count kyonides 4 2,172 02-04-2024, 05:49 AM
Last Post: kyonides
   Super Simple Vehicle System - Enhanced DerVVulfman 65 94,881 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Dalissa's Battle Cry DerVVulfman 2 7,440 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,852 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 6,110 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 6,989 05-29-2020, 02:27 AM
Last Post: Whisper
   Commercial System Package DerVVulfman 11 14,333 01-04-2020, 12:37 AM
Last Post: Pelip
   KItemDesc XP Zilsel Version kyonides 4 7,743 12-01-2019, 06:11 AM
Last Post: kyonides
   ZLSL's Battle Portraits DerVVulfman 4 7,530 11-12-2019, 04:10 AM
Last Post: DerVVulfman



Users browsing this thread: 120 Guest(s)