02-20-2011, 03:35 AM
Code:
# V3.2 | 19 - 02 - 2011
# • Bug Fixes.
# • Removed the setting for Auto States from the Add | Enemy Advanced Status,
# these settings are now on an separated add-on.
# • New basic settings:
# - Make enemies use another actions if the selected one isn't available,
# avoid it's losing the turn. (Enemy_Dont_Skip_Action)
# - Hide SP value for skills that cost 0 SP. (Hide_Zero_SP)
# - Random move for damage pop (Randon_Move)
# - Movimento aleatório para exibição de dano (Random_Move)
# - Set Base critical rate (Base_Critical_Rate)
# - Set Base critical damage rate (Base_Critical_Damage)
# - Pose for Evade when in Danger (Danger_Evade_Pose)
# - Pose for Critical Physical Skill (Critical_Skill_Pose)
# - Allows battler to act even if it's another battler target(Allow_Enemy_Target)
# - Allows battler to act even if it's targets are active (Allow_Active_Target)
# • Changes on the Add | Custom Window Settings:
# - Hide_Zero_SP removed and added to the basic settings
# • Changes on Add | Skill Scan:
# - Scan_Window_Position, Scan_Window_Dimension, Scan_Border_Opacity,
# Scan_Back_Opacity removed and replaced by Scan_Window_Settings.
# • New Advanced Settings:
# - Ignore move settings of the weapon for physical skills ("IGNOREWEAPONMOVE")
# - Add weapon element for skill damage. ("WEAPONELEMENT")
# - Add weapon added effects for skill damage. ("WEAPONSTATES")
# - Add weapon damage variance for skill damage. ("WEAPONVARIANCE")
# - Battler moves intantly to the target spot ("TELEPORTTOTARGET")
# - Update movement during combos ("MOVEINCOMBO")
# - Clear target battler list between hits ("CLEARRANDOM")
# - Action don't show any animation ("NOANIMATION")
# - Show animations in actions with multiple hits ("HITSANIMATION")
# - Shows different animations based on the target or battler direction
# ("ANIMDIRECTIONCASTER/**", "ANIMDIRECTIONTARGET/**", "ANIMDIRECTIONPOSITION/**")
# - Centralize screen animations on the targets ("ANIMCENTERTARGET")
# - Invert animations based on the target or battler direction
# ("ANIMMIRRORTARGET/**", "ANIMMIRRORCASTER/**")
# - New critical settings for skills ("CRITICAL/**", "WEAPONCRITICAL/**" ,
# "CRITICALDAMAGE/**", "CRITICALWEAPONDAMAGE/**")
#
# • Scripts Updated:
# - ACBS | Config 1 - Basic
# - ACBS | Config 2 - Advanced
# - ACBS | Object
# - ACBS | RPG::
# - ACBS | RPG::Sprite
# - ACBS | Sprite Damage
# - ACBS | Sprite Battler
# - ACBS | Spriteset Battle
# - ACBS | Game Battler
# - ACBS | Game Actor
# - ACBS | Game Enemy
# - ACBS | Game Party
# - ACBS | Arrow Class
# - ACBS | Scene Battle 1
# - ACBS | Scene Battle 2
# - ACBS | Scene Battle 3
# - ACBS | Scene Battle 4
#
# • New Add-Ons
# - Add | Counter Attack
# - Add | Custom Damage
# - Add | States Graphic
# - Add | Enemy Auto States
#
# • New Utility/Patches
# - Utility | FFVIII Draw
#
# • Add-Ons Updated:
# - Add | Atoa CTB
# - Add | Atoa ATB
# - Add | Status Limit
# - Add | Equipment Multi Slots
# - Add | New Status
# - Add | Two Hands
# - Add | Advanced Weapons
# - Add | New Resistenca System
# - Add | Equipment with Skills
# - Add | Enemy Advanced Status
# - Add | Individual Battle Commands
# - Add | Enemy Name Window
# - Add | Automatic Actions
# - Add | Skill Drain
# - Add | Skill Charge
# - Add | Skill Blitz
# - Add | Skill Scan
# - Add | Skill Combination
# - Add | Battle Advantages
# - Add | Atoa Bestiary
# - Add | Equipment Sprite
# - Add | Battle Camera
# - Add | Legaia Combo
# - Add | Combo Display
# - Add | Damage Limit
#
# • Patchs/Utilitátios Updated:
# - Ultility | Victory Window FF7
# - Patch | Megalukes Interactive Rotational Arrow
English version updated to Version 3.2
Please if anyone find a bug, provide detailed information about it so i can fix.