ACBS - Atoa Custom Battle System 3.2
Code:
# V3.2 | 19 - 02 - 2011
#  • Bug Fixes.
#  • Removed the setting for Auto States from the Add | Enemy Advanced Status,
#    these settings are now on an separated add-on.
#  • New basic settings:
#    - Make enemies use another actions if the selected one isn't available,
#      avoid it's losing the turn. (Enemy_Dont_Skip_Action)
#    - Hide SP value for skills that cost 0 SP. (Hide_Zero_SP)
#    - Random move for damage pop (Randon_Move)
#    - Movimento aleatório para exibição de dano (Random_Move)
#    - Set Base critical rate (Base_Critical_Rate)
#    - Set Base critical damage rate (Base_Critical_Damage)
#    - Pose for Evade when in Danger (Danger_Evade_Pose)
#    - Pose for Critical Physical Skill (Critical_Skill_Pose)
#    - Allows battler to act even if it's another battler target(Allow_Enemy_Target)
#    - Allows battler to act even if it's targets are active (Allow_Active_Target)
#  • Changes on the Add | Custom Window Settings:
#    - Hide_Zero_SP removed and added to the basic settings
#  • Changes on Add | Skill Scan:
#    - Scan_Window_Position, Scan_Window_Dimension, Scan_Border_Opacity,
#      Scan_Back_Opacity removed and replaced by Scan_Window_Settings.
#  • New Advanced Settings:
#    - Ignore move settings of the weapon for physical skills ("IGNOREWEAPONMOVE")
#    - Add weapon element for skill damage. ("WEAPONELEMENT")
#    - Add weapon added effects for skill damage. ("WEAPONSTATES")
#    - Add weapon damage variance for skill damage. ("WEAPONVARIANCE")
#    - Battler moves intantly to the target spot ("TELEPORTTOTARGET")
#    - Update movement during combos ("MOVEINCOMBO")
#    - Clear target battler list between hits ("CLEARRANDOM")
#    - Action don't show any animation ("NOANIMATION")
#    - Show animations in actions with multiple hits ("HITSANIMATION")
#    - Shows different animations based on the target or battler direction
#     ("ANIMDIRECTIONCASTER/**", "ANIMDIRECTIONTARGET/**", "ANIMDIRECTIONPOSITION/**")
#    - Centralize screen animations on the targets ("ANIMCENTERTARGET")
#    - Invert animations based on the target or battler direction
#      ("ANIMMIRRORTARGET/**", "ANIMMIRRORCASTER/**")
#    - New critical settings for skills ("CRITICAL/**", "WEAPONCRITICAL/**" ,
#      "CRITICALDAMAGE/**", "CRITICALWEAPONDAMAGE/**")
#
#  • Scripts Updated:
#    - ACBS | Config 1 - Basic
#    - ACBS | Config 2 - Advanced
#    - ACBS | Object
#    - ACBS | RPG::
#    - ACBS | RPG::Sprite
#    - ACBS | Sprite Damage
#    - ACBS | Sprite Battler
#    - ACBS | Spriteset Battle
#    - ACBS | Game Battler
#    - ACBS | Game Actor
#    - ACBS | Game Enemy
#    - ACBS | Game Party
#    - ACBS | Arrow Class
#    - ACBS | Scene Battle 1
#    - ACBS | Scene Battle 2
#    - ACBS | Scene Battle 3
#    - ACBS | Scene Battle 4
#
#  • New Add-Ons
#    - Add | Counter Attack
#    - Add | Custom Damage
#    - Add | States Graphic
#    - Add | Enemy Auto States
#
#  • New Utility/Patches
#    - Utility | FFVIII Draw
#
#  • Add-Ons Updated:
#    - Add | Atoa CTB
#    - Add | Atoa ATB
#    - Add | Status Limit
#    - Add | Equipment Multi Slots
#    - Add | New Status
#    - Add | Two Hands
#    - Add | Advanced Weapons
#    - Add | New Resistenca System
#    - Add | Equipment with Skills
#    - Add | Enemy Advanced Status
#    - Add | Individual Battle Commands
#    - Add | Enemy Name Window
#    - Add | Automatic Actions
#    - Add | Skill Drain
#    - Add | Skill Charge
#    - Add | Skill Blitz
#    - Add | Skill Scan
#    - Add | Skill Combination
#    - Add | Battle Advantages
#    - Add | Atoa Bestiary
#    - Add | Equipment Sprite
#    - Add | Battle Camera
#    - Add | Legaia Combo
#    - Add | Combo Display
#    - Add | Damage Limit
#
#  • Patchs/Utilitátios Updated:
#    - Ultility | Victory Window FF7
#    - Patch | Megalukes Interactive Rotational Arrow


English version updated to Version 3.2

Please if anyone find a bug, provide detailed information about it so i can fix.
Reply }


Messages In This Thread
RE: ACBS - Atoa Custom Battle System 2.0 Final - by Victor Sant - 02-20-2011, 03:35 AM
RE: ACBS - Atoa Custom Battle System 3.2 - by Ace - 11-01-2012, 02:44 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   ATOA CBS Equipment Set Variables Patch kyonides 0 201 10-14-2024, 12:47 AM
Last Post: kyonides
   The Wanderers: The Customizable Encounters System DerVVulfman 0 263 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Battle Item Count kyonides 4 2,166 02-04-2024, 05:49 AM
Last Post: kyonides
   Super Simple Vehicle System - Enhanced DerVVulfman 65 94,817 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Dalissa's Battle Cry DerVVulfman 2 7,434 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,848 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 6,092 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 6,984 05-29-2020, 02:27 AM
Last Post: Whisper
   Commercial System Package DerVVulfman 11 14,312 01-04-2020, 12:37 AM
Last Post: Pelip
   ZLSL's Battle Portraits DerVVulfman 4 7,524 11-12-2019, 04:10 AM
Last Post: DerVVulfman



Users browsing this thread: 3 Guest(s)