Systems that affect your weapons and/or armor belong here.
Equipment Development: A-Z
AktorEkuip
by kyonides (May 10, 2023)
My scriptlet allows you to add more weapons or armors to a Hero's official lists during gameplay. This can be enabled from the very beginning as well.
AktorEkuipReset
by kyonides (May 30, 2023)
You have always counted on the default event command to remove a hero's equipment. Normally, any piece would go straight to your corresponding party's bag.
What if you could have a couple of extra options?
Now you can discard equipment by its index or store it in a game variable before discarding it.
Actually, you can also reset an actor's level and equipment with a single script call, guys!
And yes, it is quite customizable, IMHO.
All Stats Modified
by Kyonides-Arkanthos (May 16, 2014)
Did you want to reduce slip damage caused by poisonous swamps? Did you need to alter your hero's stats by equipping weapons or armors in ways not possible with the default system? Did you want to save MP (SP in RMXP) so your mage could cast more spells during any difficult battle? Well, now you should be able to do it if you learn how to edit the hash contents but it's not so difficult if you pay attention to the examples already included in my script. There you may find a weapon and several armor pieces or accessories that may alter those stats for you. Some of them may even steal some MP from your hero in exchange for some extra HP or vice versa.
Angie's Equipment Sets
by DerVVulfman (July 12, 2007)
This system permits you to gain additional stats, bonuses or penalties from equipping weapons and/or armor that make up a full set of gear. It also applies status effects and permits the temporary use of skills with equipped sets.
ArmorKlass
by kyonides (January 2, 2023)
Change your Hero's class by changing his Body Armor!
Automatic Equipment Optimization
by RPG Advocate (unknown date)
This script modifies the equip screen so that if you press "X", the equipment in the slot selected by the cursor will be optimized, and if you press "Y", then all equipment slots will be optimized.
Auto Equip Optimizer for Guillaume777's MultiSlots
DerVVulfman (June 19, 2012)
Based initially on RPG Advocate's Advanced Equipment Optimzation System, this version works specifically for Guillaume777's Multiple Slot Equipment System, having the game quickly choose and ready the best weapon and/or armor in their possession. It uses a set of values that the system can use to calculate the value of the items, and eradicates a condition that lets the system remove gear from the player on its use.
ChickenKnife
by kyonides (February 21, 2023)
Use this scriptlet to make your weapon get stronger every single time you flee from battle AFTER striking your foes with the infamous Chicken Knife!
Keep in mind that the Chicken Knife does not always make you flee away from your foes.
Cursed Weapons and Armor
by RPG Advocate (???)
This script allows you to create weapons and armor that can't be unequipped normally. The only way these items can be unequipped is through the "Change Equipped Items" event command. Once equipped, cursed weapons and armor will show up in purple (by default).
Customizable (Enhanced) Weapons
by Charlie Fleed (December 2nd, 2007)
This system allows to define weapons with a certain number of slots, which can be used to add enhancement objects. Enhancement objects are actually weapons specifically tagged. Enhancements' stats get summed with those of the weapon on which they are attached.
DeceptivelyFriendlyKO XP
kyonides (February 26, 2019)
This might be considered the stand alone version of Kolloseum States XP Deceptively Friendly Knockout Version. What it offers is to let you configure via script how some weapons will either ignore or instantly kill specific monsters. It also sports armors that heroes can equip in order to redistribute damage inflicted by monsters. Who will be affected here? Well, it will be all of your doomed heroes for sure! Laughing That happens because each hero will be inflicted the same amount of damage. Sadly, that might not save your weak mages and clerics after all.
Disallow No Weapons
by Jirbytaylor (March 1, 2008)
Most of us are aware how having no weapon will mean physical attacks will deal zero damage. Usually this is fine, as there are scripts to allow punches, and other similar moves. However consider this - Aluxes has no weapon, yet can still use Cross Cut. Illogical!
This edit remedies that paradox by preventing no weapon from being equipped in the default equipment system.
DoubleX RMVXA Equip Prerequisites
DoubleX (October 31, 2015)
Lets users add various prerequisites for equipments to actors.
Eladia's Battle Equipment Menu
by DerVVulfman (March 6, 2007)
Now you can bring up the Equipment menu in battle and change your weapons to something better.
Element Absorbing Armor
by bearcat (August 16, 2007)
This is a short script I wrote that allows you to make armor and states that absorb, nullify, or double damage from elemental attacks, in addition to the halving allowed by the standard scripts.
EKuip XP
kyonides (September 19, 2012)
This script lets you easily equip more than the 5 typical weapon, armor and accessories slots with all that stuff. As of now you may add 4 different pieces of armor and 2 extra accessories. The easiest way to equip or store anything is to use my script, please don´t forget it.
Equipment TP Reset ACE
by kyonides (November 1, 2022)
Did you ever wanted to make your heroes lose all of their TP for changing specific types of equipment?
Now you can do that!
Equipment Weights
by Trickster ()
This script allows you to assign a weight to your equipment and how much each actor can carry at once, If the actor equips stuff to heavy then either 1) They can't equip it 2) Their stats are reduced.
Equipment Weights
DerVVulfman (March 3, 2013)
This system is designed to allow game designers to apply weights to their items, weapons and pieces of armor, and to allow said weights to limit the number of items that the player can keep. Said limits may also be used to affect the player's map movement and to each actor's combat speeds in the default battlesystem.
Farming Weapons (農業の武器)
SoulPour777 (February 27, 2014)
This script enables you to farm the whole enemy troop gold you would gain each turn, when the specific Farming Weapons has been equipped. Please give credit to Mithran for coding support.
Hotkey Weapon Cycling
DerVVulfman (April 20, 2013)
This script is a very simple script that lets you press a key that lets you cycle through weapons for your lead character, assuming that you have suitable weapons for the character. It is possible to have 'no' weapons with this script, by cycling through them all.
Individual Equipment Fix
by Syvkal (May 12th, 2008)
Allows you to lock any equipment on any actor individually.
KDualWield & Accessory Skills
by kyonides (February 8, 2023)
Do you want to force your heroes to equip two weapons and probably even an accessory before they can use that super cool skill you have come up with?
Now you can do it! [/SLText]
EkuipFeatures ACE
by kyonides (May 9, 2023)
[FSLText]This simple scriptlet will allow you to add or remove Equip Types to any given Actor during gameplay at will.
It uses a couple of script calls to accomplish that.
EKuipSwitch
by kyonides (February 24, 2023)
Are you in desperate need to turn on a switch whenever a hero equips a specific weapon or armor and vice versa?
Well, now you can do it!
It is very simple indeed. Just leave this note tag in the weapon's or armor's note box:
KLoseEquip ACE
by kyonides (June 25, 2023)
Do you want to make your heroes lose their equipment just because you're an evil game developer?
Now you can make your evil dreams come true!
You can make them lose SOME or ALL of their pieces of equipment!
KSeized
by kyonides (May 9, 2023)
This scriptlet will allow you to "illegally" seize the party's items, weapons, armors, and gold at will.
Yeah, you can return them at any moment, but there might be a fee for keeping your money safe!
KPockets Daphne
by kyonides (August 26, 2021)
There was some user better known as Daphne Lijffijt that had once posted a request for a very specific limited inventory for VX Ace.
So far most things work just as expected, except for a curious detail: the user never told me what would happen right after the user had pressed the OK Button.
There is a single script call but it is optional so you might not need to ever care about that.
Kustom
Kyonides (January 20, 2018)
This is a humble script that should let you make customized weapons and armors, equip them via a modified version of Scene_Equip, and go fight as many monsters as Aluxes can kill before feeling sick of it. Thanks to KWorkshop you can also make new weapons and armors or even any ordinary items, reforge broken equipment, lift curses, get healed. KyoGemBoost lets you add gemstones to your heroes and probably to weapons and armors, too!!
KustomEkuipSets XP
by Kyonides (August 22, 2021)
Are you tired of always setting all the available weapons and armors for all actors from the very beginning?
Do you feel like there is no more room for surprises?
Fear not my friends! Now you can customize a weapon or armor set in game!
KWeaponDamage XP
by kyonides (May 17 2023)
Did you ever dream about making a weapon heal your comrades instead of hitting the foe?
Or did you ever want to hit your foes harder than usual?
Lycan Sneak Armor
DerVVulfman (October 25, 2015)
This script allows you to make armor that can allow the wearer to be 100% undetectable. It keys in to the enemy's See Range and Hear Range systems so armor may allow the actor to be either 'invisible','inaudible' or both.
Moonpearl Patch for Multi-Slots!
DerVVulfman (May 22, 2016)
This patch allows the Multi-Slots system to work with the Animated Custom Menu created by Moonpearl. Due to Moonpearl's recreation of certain scene classes, this script does require some editing by the end user.
Multi-Equip
by Trickster ()
This script allows you to configure the equipment slots for each actor or class. This script tweaks the Equip menu to show all stats and changes color depending on the change in stats.
Multi-Slot Equipment Script
[Archive]
by Guillaume777 (February 14, 2006)
Do you want :
To equip more than one weapon ?
To attack once with each weapon you have equiped ?
To equip new armor types beyond shield, helmet, armor and amulet ?
To equip 2 handed weapons, which either take your shield or weapon slot ?
To customize your slots and slot name so no character is alike ?
If so then I highly suggest you try my multi-equipment script. It is very powerful and adds a lot of features to the equipment screen. Download my demo for quick try.
Multi-Slot Equipment VX
by DerVVulfman (April 6th, 2008)
For RPGMaker XP, there was Guillaume777's Multi-Slot Equipment Script. Now, there's Multi-Slot Equipment VX. It includes many functions of the original RMXP system.
MultiSlots
by DerVVulfman (May 3rd, 2009)
This system allows you to increase the number of armor slots for your characters and grants select characters the ability to use two weapons at the same time.
RealEkuipment
by kyonides (January 30, 2024)
Do you need to prevent your hero from fighting dangerous monsters while emptyhanded?
Do you hate the idea of facing real danger without any coat of mail?
If the answer is yes, then this script should become your latest addition to your game project!
Soul Engine Ace - Dashing Armors
SoulPour777 (February 28, 2014)
There are armors on the default database named 'Winged Boots'. However, it seems to be losing a very good element in the game. If it is a winged boots, then it should also affect the movement of the character on the map such as speed and dashing. This script does that function.
Super Simple Cursed Items
DerVVulfman (March 21, 2012)
This lets you make certain weapons or pieces of armor cursed and unable to be removed without a script call. Nope, there's no item switching like in Guillaume777's or DerVVulfman's Slot systems. Not being included.
Two-Handed Weapons
by RPG Advocate (unknown date)
This script adds functionality for two-handed weapons. When a two-handed weapon is equipped, the equipped shield will be unequipped. When a shield is equipped while a two-handed weapon is equipped, the weapon will be unequipped.
Weapons : Target All
Kain_Nobel (June 3, 2016)
This script allows the user to flag certain weapons to target Enemy (All).
Weapons Swap
by kyonides (January 14, 2023)
The title makes it extremely clear, but just case here we go: your party members can now swap their weapons at any given time.
Additional, a skill is available to allow your foes to swap the weapons you wished to wield.
Weapons That Use HP/SP
by DerVVulfman (December 30, 2009)
Well, today I was tinkering with my old pal, Animated Battlers, and was updating a few demos which included RTAB. Now RTAB had a script called Skills that Consume Items.
It kinda got me thinking... why not weapons???