ACBS - Atoa Custom Battle System 3.2
@firestalker5
Everything you need to know about the CTB display:
Code:
# Order show style
  Ctb_Order_Style = 0
  # 0 = Vertical Window with the battlers names, if an character start to cast
  #     an skill, the skill name will be shown in the window too
  # 1 = Vertical Window with images that represents each battler
  # 2 = Horizontal Window with images that represents each battler
  # 3 = No exhibition

  # Name of the image file shown if an battler do not have an image
  # when 'Ctb_Order_Style' equal 1 or 2.
  # The dimensions of the window are adjusted according to the dimension of
  # this image. It must be on the 'Faces' folder
  Defatult_Ctb_Img = 'default_ctb_turn'

  # File name extensions for the order images
  Ctb_Img_Ext = '_ctb_turn'
  
  # If 'Ctb_Order_Style' equal 1 or 2, you will need the images for the battlers
  # they must be placed on the Faces folder and must have the name equal the
  # battler graphis file name + Ctb_Img_Ext.
  # E.g.: if the battler file name is '001-Fighter01' and Ctb_Img_Ext = '_ctb_turn'
  #  the order image must be named '001-Fighter01_ctb_turn'
  #
  # Optitional Indicators:
  # There's some optional graphics that can be added to show the battler condition.
  # These images are shown *above* the battler turn indicator
  #
  # There's 4 default graphics, plus the ones for the status effects.
  # The default files are:
  # 'Active' + Ctb_Img_Ext = graphic that shows the active battler.
  # 'Cast' + Ctb_Img_Ext = graphic that shows battlers casting skills.
  # 'Conf' + Ctb_Img_Ext = graphic that shows "confused" battlers. (with restritions 2 and 3)
  # 'Stop' + Ctb_Img_Ext = graphic that shows "paralized" battlers (with restriction 4)
  #
  # You can also make images for the status effects, the file name must be
  # 'State Name' + Ctb_Img_Ext.
  # Ex.: if the state name is 'Venom' and Ctb_Img_Ext = '_ctb_turn'
  #  the file name must be 'Venom_ctb_turn'
  #
  # Remember that these images are optional, so theres no problem in not using them.
  
  # Shows battler indicator more than one on the action list if they're
  # going to act more than one time on the set interval?
  Ctb_Show_Duplicates = true
  
  # Tipe of "slide" of the turn images
  Ctb_Graphic_Slide = 0
  # 0 = no slide
  # 1 = enemies and actors slide to the same sides
  # 2 = enemies and actors slide to different sides
  
  # Number of Names/Images shown on the order window
  Show_Ctb_Turn = 10
You can set images for individual enemies, so you can add the image you want to any enemy.

Also the ACBS already have it's own add-on to display the EXP exactly like this (Ultility | Victory Window FF7), why are you using this script instead of the add-on?
Reply }


Messages In This Thread
RE: ACBS - Atoa Custom Battle System 3.2 - by Victor Sant - 04-02-2011, 04:37 AM
RE: ACBS - Atoa Custom Battle System 3.2 - by Ace - 11-01-2012, 02:44 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   ATOA CBS Equipment Set Variables Patch kyonides 0 201 10-14-2024, 12:47 AM
Last Post: kyonides
   The Wanderers: The Customizable Encounters System DerVVulfman 0 263 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Battle Item Count kyonides 4 2,166 02-04-2024, 05:49 AM
Last Post: kyonides
   Super Simple Vehicle System - Enhanced DerVVulfman 65 94,817 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Dalissa's Battle Cry DerVVulfman 2 7,434 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,848 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 6,093 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 6,985 05-29-2020, 02:27 AM
Last Post: Whisper
   Commercial System Package DerVVulfman 11 14,313 01-04-2020, 12:37 AM
Last Post: Pelip
   ZLSL's Battle Portraits DerVVulfman 4 7,525 11-12-2019, 04:10 AM
Last Post: DerVVulfman



Users browsing this thread: 34 Guest(s)