04-02-2011, 06:14 AM
(04-02-2011, 04:37 AM)Atoa Wrote: @firestalker5Didn't notice that add-on.... it was buried at the bottom. Using it now.
Everything you need to know about the CTB display:
You can set images for individual enemies, so you can add the image you want to any enemy.Code:# Order show style
Ctb_Order_Style = 0
# 0 = Vertical Window with the battlers names, if an character start to cast
# an skill, the skill name will be shown in the window too
# 1 = Vertical Window with images that represents each battler
# 2 = Horizontal Window with images that represents each battler
# 3 = No exhibition
# Name of the image file shown if an battler do not have an image
# when 'Ctb_Order_Style' equal 1 or 2.
# The dimensions of the window are adjusted according to the dimension of
# this image. It must be on the 'Faces' folder
Defatult_Ctb_Img = 'default_ctb_turn'
# File name extensions for the order images
Ctb_Img_Ext = '_ctb_turn'
# If 'Ctb_Order_Style' equal 1 or 2, you will need the images for the battlers
# they must be placed on the Faces folder and must have the name equal the
# battler graphis file name + Ctb_Img_Ext.
# E.g.: if the battler file name is '001-Fighter01' and Ctb_Img_Ext = '_ctb_turn'
# the order image must be named '001-Fighter01_ctb_turn'
#
# Optitional Indicators:
# There's some optional graphics that can be added to show the battler condition.
# These images are shown *above* the battler turn indicator
#
# There's 4 default graphics, plus the ones for the status effects.
# The default files are:
# 'Active' + Ctb_Img_Ext = graphic that shows the active battler.
# 'Cast' + Ctb_Img_Ext = graphic that shows battlers casting skills.
# 'Conf' + Ctb_Img_Ext = graphic that shows "confused" battlers. (with restritions 2 and 3)
# 'Stop' + Ctb_Img_Ext = graphic that shows "paralized" battlers (with restriction 4)
#
# You can also make images for the status effects, the file name must be
# 'State Name' + Ctb_Img_Ext.
# Ex.: if the state name is 'Venom' and Ctb_Img_Ext = '_ctb_turn'
# the file name must be 'Venom_ctb_turn'
#
# Remember that these images are optional, so theres no problem in not using them.
# Shows battler indicator more than one on the action list if they're
# going to act more than one time on the set interval?
Ctb_Show_Duplicates = true
# Tipe of "slide" of the turn images
Ctb_Graphic_Slide = 0
# 0 = no slide
# 1 = enemies and actors slide to the same sides
# 2 = enemies and actors slide to different sides
# Number of Names/Images shown on the order window
Show_Ctb_Turn = 10
Also the ACBS already have it's own add-on to display the EXP exactly like this (Ultility | Victory Window FF7), why are you using this script instead of the add-on?
But there is one thing I liked about my EXP Script... I was able to set my own experience points per level. I could make it 10 point to level 2 or 100. I can't do that now. The EXP editor conflicts with your Battle window and Battle result doesn't show the changed exp [the menu either for that matter].
As for the Images thing... yes, I know you can use images for the CTB list. What I want to do is make a GENERIC image for all the enemies of specific type. Like a bird [whether a flying Eagle or waddling Penguin] will always be a bird in the list.
Let's go like this:
You fight an Eagle and Zombie. The list says Bird and Undead.
Next battle you fight a Penguin and two Skeletons. The list says Bird and has two Undead.
Third battle has you fighting an Eagle, Penguin, and the Zombie is the Boss. The list says Boss, Two birds.
This way I can make one generic graphic for all the different types of enemies and I don't have to make numerous images for all the enemy battlers. Not only will it save time, but also space, ultimately file size. Plus I can keep track of the images better this way.
I hope that explains what I'd like to do better.