Pausing script from processing for a number of frames
#4
Really? Man.... I vaguely remember there being a way to use "Call Script" to pause teh entire game for a set amount time. I originally wanted to slow a filling bar down a little, but that fixed itself [not sure how]. Now I was thinking of using it to make one of my cut scenes more dramatic by "pausing" the event at certain intervals to add to the tension.
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RE: Pausing script from processing for a number of frames - by firestalker5 - 04-05-2011, 02:12 PM

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