Goldaryn Multiple Resolution Kit
#2
Sounds like a great improvement over the classic resolution script everybody has been using these years, I'm surprised nobody has replied on this! I've contemplated on a higher resolution for awhile myself (bigger, more detailed sprites or more screen real estate) but never liked the drawbacks of whats been out, this seems like a refreshing step ahead.

I've already downloaded and started tinkering with the demo (SDK + Glitchfinder's Keys). Aside from the already expected and accepted fact that menus and such will need to be redone to fit the resolution, pretty much everything works perfect thus far.

I did find one bug in the demo, not sure how to replicate it or the cause. Anyways, when hitting the F keys to toggle through the different resolutions, everything worked fine until, as far as I remember, I hit the F9 key and got a hangup error. I'm going to test it again tomorrow after work, both through test play and Game.exe and, if the investigation leads closer to what might be causing it, I'll leave you a PM (and maybe a fix).

More of a confusing visual issue than a script issue itself, the panorama in use for the demo project makes it appear as if fogs aren't properly fixed when moving down. A better backdrop to test this system with would be one that loops vertical as well as horizontal (ie, 001-Sky01).

Anyways, this is a great script, try it out folks!
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NEW ALBUM OUT NOW!

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Messages In This Thread
RE: Goldaryn Multiple Resolution Kit - by Kain Nobel - 06-29-2011, 02:31 PM
RE: Goldaryn Multiple Resolution Kit - by Taylor - 04-09-2012, 05:41 AM
RE: Goldaryn Multiple Resolution Kit - by Taylor - 12-17-2012, 09:28 PM

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