Multiple Message Windows Extended
#1
Multiple Message Windows Extended
Version: 1.0



Introduction

This custom message system adds numerous features on top of the default message system,  the most notable  being the ability  to have  multiple message windows open at once.  The included features are mostly themed around speech bubble-like messages, but many are useful even for default-style messages.



Features
  • multiple message windows
  • speech bubbles
    • position over player/event (follows movement and scrolling)
    • optional message tail (for speech or thought bubbles)
    • can specify location relative to player/event (up, down, left, right)
  • thought bubbles
    • Same parameters as speech bubbles with extras
  • enhanced show choices system
    • Can go beyond the four-choice max by linking windows together
    • Can be positioned where desired when message window 'floats'
    • Many other extras
  • letter-by-letter mode
    • variable speed (and delays)
    • skippable on button press
  • autoresize messages
  • player movement allowed during messages
    • if speaker moves offscreen, message closes
  • name boxes
  • icons in messages
  • switch-in-message language support
    • rather than saying true/false, switches can say yes/no and etc.
    • customizable to suit your language.!
  • Behind-the-window animated portrait busts/profiles
  • everything also works during battle
  • settings configurable at anytime



Screenshots
[Image: PthYxP0.gif]



Demo
There are TWO demos, one for general users, the other for those using the RMXP SDK v 2.4.

Click for the Standard Edition
Click for the RMXP SDK Edition
Look for the Download link in the top right of the screen



Instructions

Plenty, and within the title/header page. There are so many options, you gotta be NUTS to delete it.



FAQ

Includes the FONTZ script that grants Outline, Shadow, Underline and Strikethru styles.

MOST of the system between both demos are the same, only using different "System Adaptation Scripts" depending on standard and SDK editions.


Compatibility

Designed for RPGMaker XP. Overwrites the Message system, some components of Game Battler, and main scripts within Scene_Map and Scene_Battle.  Please refer to the System Adaptation Scripts which perform most overwrite changes where most changes may be needed.  Edited areas are 'marked'.


Credits and Thanks

Wachunga of course
XRXS code for the self-close and wait for input
Slipknot for a convenient approach to altering settings in-game
SephirothSpawn for bitmap rotate method




Terms and Conditions

Free to use,  even in commercial projects.  However, I will need some form of due credit for both myself, Wachunga, XRXS, Slipnot and SephirothSpawn.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
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  Above are clickable links
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