10-17-2011, 01:31 PM
I've been spending some time at wayofthepixel, crafting out my character templates.
It sounds like a daunting task, but I see animated battlers in the future. It is alot of extra work, but I feel that it'll give me some discipline in the arts and I'll definitely be able to push through immobile objects alot faster. I will still need to find what script I'll be using, but hopefully it'll be one that'll allow me to do specialized settings, such as making a battler leap and deliver a devastating blow to his foe, while others just run up and attack.
It sounds like a daunting task, but I see animated battlers in the future. It is alot of extra work, but I feel that it'll give me some discipline in the arts and I'll definitely be able to push through immobile objects alot faster. I will still need to find what script I'll be using, but hopefully it'll be one that'll allow me to do specialized settings, such as making a battler leap and deliver a devastating blow to his foe, while others just run up and attack.

![[Image: Button-BOTB.png]](https://i.postimg.cc/tTyHps78/Button-BOTB.png)
![[Image: Save-Point.gif]](https://i.postimg.cc/26znDy3v/Save-Point.gif)
![[Image: Button-You-Tube2.png]](https://i.postimg.cc/MphKJF38/Button-You-Tube2.png)
![[Image: Button-Sound-Cloud2.png]](https://i.postimg.cc/cLK4jSmm/Button-Sound-Cloud2.png)
![[Image: Button-Audio-Mack2.png]](https://i.postimg.cc/0Q8zw08x/Button-Audio-Mack2.png)
![[Image: LS-Banner.gif]](https://i.postimg.cc/9MRtf4jm/LS-Banner.gif)