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 An annoucement [kspr hates rmmv]
#1
I have gotten with the times and upgraded to Rpg Maker MV. 

I'm looking forward to restarting the 19 year process of finishing a project once it's started, despite it being more or less the same project. I won't be Azoh and post a new thread for every question I refuse to google, but I'm about to forumsearch a lot of really basic stuff. 

Who can hook me up with some video tutorials?
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#2
Most of it is going to be pretty easy to get into if you've already been using rpgmaker so long as you have, especially given XP's certain complexities. I can't say for certain but i think driftwood gaming has some really useful MV tutorials!

I never needed them, I'd used VX and VX Ace by the time i moved to MV so most of it was just working out how to do the basic functionality that's a bit more modern, such as switching the resolution and tile-size. The rest of the bloat is largely going to be in the amount of parameters you can give items, armors, weapons, actors and classes now.

I recommend reading the help file, it's surprisingly helpful for baseline knowledge!

Either way, welcome to the MV circle!

If you have any specific enquiries, feel free to ask in this thread or over on the save-point discord. I have uh...
[Image: 5uJQIEg.png]
Too many hours in this program, so I should be able to help if I'm available.
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#3
dam that's me and rmxp from 2004-2023 ive got a phd in how it works by now... MV is already challenging because i'm having trouble demystifying how these tilesets work. A is the bottom layer of autotiles which is nice, but then B is the top layer and C is the middle, but things from B can overlap one another and things from C can overlap one another, but C overlaps B unless B overlaps C first, am I understanding that correctly?

and discord link pls
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#4
(11-22-2023, 04:12 PM)KasperKalamity Wrote: dam that's me and rmxp from 2004-2023 ive got a phd in how it works by now... MV is already challenging because i'm having trouble demystifying how these tilesets work. A is the bottom layer of autotiles which is nice, but then B is the top layer and C is the middle, but things from B can overlap one another and things from C can overlap one another, but C overlaps B unless B overlaps C first, am I understanding that correctly?

and discord link pls

Discord link is a button up the top right of the website between the BBCode and Search Buttons

The tile layers on the A, B and so on are a bit nebulous indeed. I think a lot of it also depends on terrain tags that you can set within the tileset editor.
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