12-27-2011, 12:09 PM
I could go onto a whole other subject with palm trees, I've got a chunk written about them in my development notes. That one, after I re-shade it, is going to be in a more domesticated set, and I'm going to do things more like this to the ones that grow wild in the desert. I plan on doing a whole set of palm tree styles, with variations on trunk curves, trunk textures, different styled leaves, etc.
btw thanks for the suggestion, I'm gonna try to get to that as soon as I get my daughter to sleep :D
http://stevegarufi.com/palm-trees/photos.htm
This is the main link of references I've got, if anybody stumbles upon a better collection of photos feel free to link me!
Edit: So yeah, I was about to work on the palm trees when I stumbled on the original water tiles I was looking for. Compare both styles and... yeah, I've gotta find a happy medium between the two.
Style A : You can see the floor, it appears you can walk across. I like the color blend a little more in this set, the deep water feels alot deeper.
Style B : The water is blended together smoothly, it has a nice wavy animation, but now its not obvious there is a shallow part to cross.
I took more observational notes, just gotta keep on keepin' on!
Edit: Found another quick minute to work on this, just fixed some minor mapping errors. Don't know how much further I'll be able to get today.
Edit again: sprited a soldier with my template.
btw thanks for the suggestion, I'm gonna try to get to that as soon as I get my daughter to sleep :D
http://stevegarufi.com/palm-trees/photos.htm
This is the main link of references I've got, if anybody stumbles upon a better collection of photos feel free to link me!
Edit: So yeah, I was about to work on the palm trees when I stumbled on the original water tiles I was looking for. Compare both styles and... yeah, I've gotta find a happy medium between the two.
Style A : You can see the floor, it appears you can walk across. I like the color blend a little more in this set, the deep water feels alot deeper.
Style B : The water is blended together smoothly, it has a nice wavy animation, but now its not obvious there is a shallow part to cross.
I took more observational notes, just gotta keep on keepin' on!
Edit: Found another quick minute to work on this, just fixed some minor mapping errors. Don't know how much further I'll be able to get today.
Edit again: sprited a soldier with my template.