02-15-2012, 12:37 AM
Made a new window skin, updated some major issues that still remained in the remixed Trickster's gradient bars script. Multiple state display works properly now, at least as far as I've tested. I'm still not sure why but the bars flicker if their values are changed, so I'll have to get to that next.
I'm working on a limited carry inventory system, but so far I've only got the game data portion worked out (kinda), I've yet to develop a scene for it. If you're familiar with the magic menu in Final Fantasy 8, that's how the actor-to-actor use and trading screen is going to be, but with items instead of magics. There is no assigned weights system yet either but I plan to implement that after I make a working scene and ensure everything does as its supposed to.