04-21-2012, 01:17 PM
I might be totally off here, but... basically you got 6 characters
and they all can have 3 different reactions, right?
The possibilities are actually quite many. If you start off with 3 characters:
Kyle: Positive, Negative, Neutral
Alex: Positive, Negative, Neutral
Celes: Positive, Negative, Neutral
...then you get a total of 27 possibilities.
However, each time you add another character, 3 times as many new possibilities become available, so the numbers increase very quickly for each additional character. It goes from 27 to 81 at 4 characters, then from 81 to 243 at 5... ultimately resulting in 729 possible outcomes at 6 characters.
Luckily, this still only mean you need to make a total of 18 different scenes if you make one for each reaction, since there are only 18 "reactions" in total. It's the endless possibilities to combine these reactions in different ways that result in such high numbers, but you don't actually have to care much about that unless you want to make a completely unique ending for each possibility. As long as each reaction just triggers a certain scene, this is 100% doable.
and they all can have 3 different reactions, right?
The possibilities are actually quite many. If you start off with 3 characters:
Kyle: Positive, Negative, Neutral
Alex: Positive, Negative, Neutral
Celes: Positive, Negative, Neutral
...then you get a total of 27 possibilities.
However, each time you add another character, 3 times as many new possibilities become available, so the numbers increase very quickly for each additional character. It goes from 27 to 81 at 4 characters, then from 81 to 243 at 5... ultimately resulting in 729 possible outcomes at 6 characters.
Luckily, this still only mean you need to make a total of 18 different scenes if you make one for each reaction, since there are only 18 "reactions" in total. It's the endless possibilities to combine these reactions in different ways that result in such high numbers, but you don't actually have to care much about that unless you want to make a completely unique ending for each possibility. As long as each reaction just triggers a certain scene, this is 100% doable.