ACBS - Atoa Custom Battle System 3.2
Hey Victor, Im trying to relearn my way around xp, ive been messing with your battle script because it seems to have almost anything i could possibly want and most of the config settings are very clearcut.

I had a few misc questions,

------Whats the best way to set up a battler to have a melee attack pose or a range attack pose based on weapon equipped? i thought either making a standard that all battlers use pose 7 for melee and maybe 12 for a ranged basic attack (but i cant figure out how to implement this, maybee im missing something) or just swapping out battler file based on weapon equip which seems reckless with file size, )

----Is it possible to use the custom damage formulas for healing skills?

------When using, 2 hands script I'm getting an "undefined local variable or method: weapon_critical_two_hands_damage for actor: XXXXX " I'm planning to use the custom damage formulas per weapon so can i bypass different critical/2 sword algorythms?

-------Sometimes a random actor will have its battler stuck in the upper left hand of the screen after an action. happens in atb ctb and basic mode. Any suggestions?

Thanks in advance for any advice you can give with these, Im a scripting noob, but its fun figuring this stuff out.
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Messages In This Thread
RE: ACBS - Atoa Custom Battle System 3.2 - by wethefallen - 05-03-2012, 06:28 AM
RE: ACBS - Atoa Custom Battle System 3.2 - by Ace - 11-01-2012, 02:44 PM

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