05-28-2012, 11:42 AM
So Bignum is a 32-bit signed integer I guess, with adding 2147483648 to Graphics.frame_count causing a crash.
Adding even 2147483640 however creates negative playtime, so... what is the rollover decimal value for it?
... what do you mean this isn't going to help me work on my ABS?
Adding even 2147483640 however creates negative playtime, so... what is the rollover decimal value for it?
... what do you mean this isn't going to help me work on my ABS?