05-29-2012, 01:27 AM
There's probably a way to do it for individual battlers, but I don't know how easy it would be. If there's a @battler definition somewhere in that Sprite class... which is unlikely, you could create an array of battler => colour...
If not, perhaps then you'd need to modify def collapse into def collapse(battler = 0), add some cases that check battler, then find wherever else collapse is referenced and change it to collapse(target.id) or similar.
I'm being very vague and confusing here though for anyone who's not slightly familiar with scripting. Sorry about that.
If not, perhaps then you'd need to modify def collapse into def collapse(battler = 0), add some cases that check battler, then find wherever else collapse is referenced and change it to collapse(target.id) or similar.
I'm being very vague and confusing here though for anyone who's not slightly familiar with scripting. Sorry about that.