05-29-2012, 04:27 AM
Something's up with the projectile events being spawned from another map with the Event Spawner script. Even though I have them get erased at their end, they still seem to lag up the map due to being parallel processes. They were messing with "what's in front of the player" functions too, even after being erased.
I added "Set event location 000, 000" commands to them, and lo and behold that corner of the map lags after a bit of hacking and slashing.
EDIT: ... and it happens with a mass of normal same-map events too, unrelated to the script.
Wh... okay I am not much of a scripter but that's faulty.
And to prove my lack of scripting, attempting to fix it is not going well.
I added "Set event location 000, 000" commands to them, and lo and behold that corner of the map lags after a bit of hacking and slashing.
EDIT: ... and it happens with a mass of normal same-map events too, unrelated to the script.
Wh... okay I am not much of a scripter but that's faulty.
And to prove my lack of scripting, attempting to fix it is not going well.