06-01-2012, 11:58 AM
Discovered my issue with attack animations as mentioned in RGSS Support. The code used to show up running sprites (or more correctly, change them back) was conflicting even with event-based work. (Which I neglected to show because I didn't want to post my whole code to avoid theft... ...) Problem solved there. New problem, getting the cells of the sprites to display in order, smoothly.
Observations of p @pattern show it's increasing right... but the stupid thing keeps randomly jumping to the initial sprite during it.
Sigh, I don't know why I torture myself with this.
Observations of p @pattern show it's increasing right... but the stupid thing keeps randomly jumping to the initial sprite during it.
Sigh, I don't know why I torture myself with this.