06-10-2012, 04:51 AM
Well, your cutscene is likely to be in a specific map, so you'd probably have an event (or events) for your partner characters. First page has no characterset image at all, while the 2nd page does and tied to a switch... one that is turned on by the event that controls your whole cutscene. And to make it easy, just set them to 'through' they can walk through you and each other.
After setting up your partner character events, I guess you kinda do this:
1) Get your player's X and Y location through the Control Variables map event.
2) Teleport your partner events right to your player using the Set Event Location (page 2, 1st col) code. You can use the variables from #1 to position them.
3) Turn on the switch that activates the partner's 2nd page... and their visible character.
4) Move your partners out with 'Set Move Route'
After you do the rest of your cutscene, I guess you can just set your partner characters to move to the player (or into him) with Set Move Route again... then turn that switch from #3 off.
Of course, properly made cutscenes can be time consuming. You never know what fun tweaks you may wanna put into characterization.
After setting up your partner character events, I guess you kinda do this:
1) Get your player's X and Y location through the Control Variables map event.
2) Teleport your partner events right to your player using the Set Event Location (page 2, 1st col) code. You can use the variables from #1 to position them.
3) Turn on the switch that activates the partner's 2nd page... and their visible character.
4) Move your partners out with 'Set Move Route'
After you do the rest of your cutscene, I guess you can just set your partner characters to move to the player (or into him) with Set Move Route again... then turn that switch from #3 off.
Of course, properly made cutscenes can be time consuming. You never know what fun tweaks you may wanna put into characterization.