06-15-2012, 03:13 PM
The spinning globe is a tiny version of the same Earth I drew for my title screen. I plan on actually making a full size version of this and making it spin slowly, depending on how laggy it proves to be or not lol.
While I originally planned to develop my world map on one giant looping map, I've realized the error of my ways and am now separating it into a table of individual maps. There is more reasons than just lag, but it further gave me an even neater idea.
Doing things this way will not only give me region-specific control over encounters and whatnot (using XP and all, I don't have tile/area based encounter control @_@) but I'll also be able to set up certain events that would be difficult to manage on a larger scale map. Here is one of the concepts I've come up with based on this decision.
I've also come up with another concept I suppose I could share...
I've got hundreds of little concept notes like this, but I really like these two so I'll likely use them lol.
While I originally planned to develop my world map on one giant looping map, I've realized the error of my ways and am now separating it into a table of individual maps. There is more reasons than just lag, but it further gave me an even neater idea.
Doing things this way will not only give me region-specific control over encounters and whatnot (using XP and all, I don't have tile/area based encounter control @_@) but I'll also be able to set up certain events that would be difficult to manage on a larger scale map. Here is one of the concepts I've come up with based on this decision.
Restricted Air Space
I've also come up with another concept I suppose I could share...
Follow the Traffic
I've got hundreds of little concept notes like this, but I really like these two so I'll likely use them lol.