07-12-2012, 05:20 PM
I've been busy as all get out lately, in every department of development! Hey, its just how I like it! Anyways, I'll try and give a run-down of what I've been up to and what I've gone through the last five days, but I'm going to leave some things out because there is no way I could type it all.
First off, I've made a major revision to my world map tileset! Biggest challenge was limited auto-tiles, so I laid out each individual auto-tile position on an unrelated map, for all 7 of them, and began making manual sheets for what I need using that method. What does that mean? Right now I have 20 "auto-tiles" laid out manually onto my tileset sheet; different sands, dirts, grasses, snow tiles, mountains, etc. that all tile together smoothly, horray! I made a bunch of blank space and filler tiles for the 'automanual' tiles that I'll be needing in the future, mainly for the ocean terrain (frosted water mountains, icebergs, etc...) so I've got huge blank spots on the set that urge me to get to them soon :D
With scripting, I've done some study of Animated Battlers, plus I've been messing with a couple other battle system demos. Thing is, I already have the bones of a CBS laid out for what I'm wanting to do, portions of the script I made are working, but then I want to combine with... blah, thats a discussion I should bring up with a therapist haha! Either way I'll get it done.
Music remastering has been the roughest and most rewarding quest of them all! The other day I discovered that a bunch pieces I composed weren't working in RMXP, but instead of sitting around and crying about it I manned up and did something about it! I sat for twenty-some odd hours (seriously) and remastered, extended and/or remixed every last damn track in my OST! I had some 160-170 or so pieces to work on, I made sure that even the least appealing of them all would sound absolutely awesome by the time I was done... and I did it! Best of all, they are all fully tagged with info and cover art and everything and, better yet, they all work in XP now!
Oh yeah, before I go, I'll post some tracks for your listening pleasure. These first two are almost the same, but despite their similiarities they have their own separate personalities so I'll post them both for you to listen to.
Verge of Depression
Verge of Depression
This one doesn't have any drums. This track sounds like you're going through some somewhat sad times, I suppose things aren't too bad yet, but you're waiting for something else to happen.
Valley of Death
Valley of Death
PK8 said to add drums! So I added drums and some reeverb and such to the lead instruments! While this one is a VoD twin (they both have V O D as their initials, heh...), this one seems so much more upbeat and happy than the previous one, thus two identities were born!
Zynth's Theme (Metal Version)
Zynth's Theme (Metal Version)
A long time ago I wrote about a comical but deadly side-kick named Zynth! He was an enemy drone bot, but the team disabled him and made him friendly. Anyways, I had composed him a cute little theme a long time ago, but it was more techno-ish, this one is a little more heavy metal and not as cutesy as the old theme.
Zynth's Theme
Zynth's Theme
I figured somebody would've asked me to post it anyways, so this is the classic theme!
...Oh yeah, prior to all this I became the sickest I've ever been in a decade, but the medicine came on strong haha! Rain or shine, moon or sun, either way I always have to get shit done! Its been a great week, see ya guys next time! And I'll try and chat in IRC a little more when I'm not so busy :D
First off, I've made a major revision to my world map tileset! Biggest challenge was limited auto-tiles, so I laid out each individual auto-tile position on an unrelated map, for all 7 of them, and began making manual sheets for what I need using that method. What does that mean? Right now I have 20 "auto-tiles" laid out manually onto my tileset sheet; different sands, dirts, grasses, snow tiles, mountains, etc. that all tile together smoothly, horray! I made a bunch of blank space and filler tiles for the 'automanual' tiles that I'll be needing in the future, mainly for the ocean terrain (frosted water mountains, icebergs, etc...) so I've got huge blank spots on the set that urge me to get to them soon :D
With scripting, I've done some study of Animated Battlers, plus I've been messing with a couple other battle system demos. Thing is, I already have the bones of a CBS laid out for what I'm wanting to do, portions of the script I made are working, but then I want to combine with... blah, thats a discussion I should bring up with a therapist haha! Either way I'll get it done.
Music remastering has been the roughest and most rewarding quest of them all! The other day I discovered that a bunch pieces I composed weren't working in RMXP, but instead of sitting around and crying about it I manned up and did something about it! I sat for twenty-some odd hours (seriously) and remastered, extended and/or remixed every last damn track in my OST! I had some 160-170 or so pieces to work on, I made sure that even the least appealing of them all would sound absolutely awesome by the time I was done... and I did it! Best of all, they are all fully tagged with info and cover art and everything and, better yet, they all work in XP now!
Oh yeah, before I go, I'll post some tracks for your listening pleasure. These first two are almost the same, but despite their similiarities they have their own separate personalities so I'll post them both for you to listen to.
Verge of Depression
Verge of Depression
This one doesn't have any drums. This track sounds like you're going through some somewhat sad times, I suppose things aren't too bad yet, but you're waiting for something else to happen.
Valley of Death
Valley of Death
PK8 said to add drums! So I added drums and some reeverb and such to the lead instruments! While this one is a VoD twin (they both have V O D as their initials, heh...), this one seems so much more upbeat and happy than the previous one, thus two identities were born!
Zynth's Theme (Metal Version)
Zynth's Theme (Metal Version)
A long time ago I wrote about a comical but deadly side-kick named Zynth! He was an enemy drone bot, but the team disabled him and made him friendly. Anyways, I had composed him a cute little theme a long time ago, but it was more techno-ish, this one is a little more heavy metal and not as cutesy as the old theme.
Zynth's Theme
Zynth's Theme
I figured somebody would've asked me to post it anyways, so this is the classic theme!
...Oh yeah, prior to all this I became the sickest I've ever been in a decade, but the medicine came on strong haha! Rain or shine, moon or sun, either way I always have to get shit done! Its been a great week, see ya guys next time! And I'll try and chat in IRC a little more when I'm not so busy :D