07-27-2012, 04:49 PM
I've spent a long time re-working that script I started last night, but I'm having a hard time keeping up with all the information (hey, I haven't done this very much lately lol). When things are finished, weapons, armors, states, skills, etc will have dynamic percentage-based elemental settings! Examples; a sword with 25% fire and 50% ice, a Cotton Robe that protects against wind but increases damage from fire, a state that allows you to absorb Lightning, a state that... you get the idea.
Oh yeah, I also made slight updates to Lindsey, my avatar character! I wish I could've got more done today but I'm out of time, be back tomorrow!
Oh yeah, I also made slight updates to Lindsey, my avatar character! I wish I could've got more done today but I'm out of time, be back tomorrow!