08-02-2012, 12:17 AM
Instead of focusing on everything in general, I'm going to try and make it a point this month to focus on two things; the first being the game making contest, the second being animated battlers (for my personal project.)
I decided to enter the contest because I simply spend too much damn time making resources, scripts, music, plot notes, concept notes, etc. and not enough time making an actual, playable game. I mean... I am making an actual game, but the contest project is a good way to get me back in touch with the basics of RM that I've been growing unfamiliar with.
The animated battlers thread I made a while back... well, all of that is going to the recycling bin! I mean, they were a cute start, but I've came up with new methods to my madness! As demonstrated here, each animation cell is going to have layers representing limb movement (head, left arm A, left arm B, left hand, torso, etc...) I'll post a couple samples I experimented with making...
I've hit a milestone of having composed 4 hours of music for my game, not counting the ones I've filtered out. A few pieces I composed way back in 2009 stood the test of time, but the Kain of 2012 is a different composer now. Four hours is a bit excessive, I'm probably going to dispose of some tracks over time and save others for future projects, but I'll continue to make new tracks regardless. I'm just curious how different my OST is going to be between now and the day I actually finish this game.
Oh yeah... new music?
Summit Town Shiva
Summit Town Shiva
I was attempting at happy-go-lucky beach theme, but I'm thinking this might go better as a snow covered city theme. Then again, I do have a town embedded into the side of a volcano in my concept notes, it might work there too. According to mythical legend, Shiva was a four-armed fire god (or goddess, idr.) According to Final Fantasy, Shiva is an ice goddess with the curves of a sexy diva...
There is so much other misc stuff that has been done these past few days, but I can't be bothered to post it all lol. Anyways, I'm out for the day, c'ya!
I decided to enter the contest because I simply spend too much damn time making resources, scripts, music, plot notes, concept notes, etc. and not enough time making an actual, playable game. I mean... I am making an actual game, but the contest project is a good way to get me back in touch with the basics of RM that I've been growing unfamiliar with.
The animated battlers thread I made a while back... well, all of that is going to the recycling bin! I mean, they were a cute start, but I've came up with new methods to my madness! As demonstrated here, each animation cell is going to have layers representing limb movement (head, left arm A, left arm B, left hand, torso, etc...) I'll post a couple samples I experimented with making...
Cocking a shotgun guy
Cloud idle pose
I've hit a milestone of having composed 4 hours of music for my game, not counting the ones I've filtered out. A few pieces I composed way back in 2009 stood the test of time, but the Kain of 2012 is a different composer now. Four hours is a bit excessive, I'm probably going to dispose of some tracks over time and save others for future projects, but I'll continue to make new tracks regardless. I'm just curious how different my OST is going to be between now and the day I actually finish this game.
Oh yeah... new music?
Summit Town Shiva
Summit Town Shiva
I was attempting at happy-go-lucky beach theme, but I'm thinking this might go better as a snow covered city theme. Then again, I do have a town embedded into the side of a volcano in my concept notes, it might work there too. According to mythical legend, Shiva was a four-armed fire god (or goddess, idr.) According to Final Fantasy, Shiva is an ice goddess with the curves of a sexy diva...
There is so much other misc stuff that has been done these past few days, but I can't be bothered to post it all lol. Anyways, I'm out for the day, c'ya!