08-23-2012, 06:09 AM
3D Animation Problems
Well, I originally planned to use a body rig to aid me in creating animated battlers as fast and efficiently as possible, but I can't seem to manipulate the limbs for movement and it's been frustrating me. I've watched hours of tutorial videos specifically about rigging and movement, but apparently I'm not retaining any information from them.
Working on Light Script
Years ago, SephirothSpawn did a 'circle of light / flash light' script, which inspired me to make my own but I decided to do a few things differently. The circle of light is generated entirely via code and is not image-based plus the area of effect can be set via variable. I'm probably going to add further patches to the system, such as 8 direction lighting, some sort of compatibility with Raitime's dynamic lights and shadows, plus whatever else. I've still got to bug test and do some last minute optimization before I go any further, but we'll see where this goes.
New Music
I think I might've uploaded Harvester of Sorrow earlier, I don't remember, but these tracks both go together. One is basically the 2nd part of a mission, the other is a boss fight with a big ugly mecha.
War Room
http://bb.ohsk.net/uploads/War%20Room.mp3
Harvester of Sorrow
http://bb.ohsk.net/uploads/Harvester%20of%20Sorrow.mp3
I've been grouping my tracks into families, trying to get the OST tracks numbered and sorted so all the tracks compliment one another. When I finally got eleven like-minded tracks sorted together, the story seemed to write itself. It's like I can hear the journey through the snowy mountains, deep sea diving in the combat sub, infiltrating an enemy naval base on foot, etc. Music is a tool to set the mood and atmosphere, so the best way I see to progress the mood of the story is to figure out which tracks transition nicely together.
Well, I originally planned to use a body rig to aid me in creating animated battlers as fast and efficiently as possible, but I can't seem to manipulate the limbs for movement and it's been frustrating me. I've watched hours of tutorial videos specifically about rigging and movement, but apparently I'm not retaining any information from them.
Working on Light Script
Years ago, SephirothSpawn did a 'circle of light / flash light' script, which inspired me to make my own but I decided to do a few things differently. The circle of light is generated entirely via code and is not image-based plus the area of effect can be set via variable. I'm probably going to add further patches to the system, such as 8 direction lighting, some sort of compatibility with Raitime's dynamic lights and shadows, plus whatever else. I've still got to bug test and do some last minute optimization before I go any further, but we'll see where this goes.
Screen Shot
New Music
I think I might've uploaded Harvester of Sorrow earlier, I don't remember, but these tracks both go together. One is basically the 2nd part of a mission, the other is a boss fight with a big ugly mecha.
War Room
http://bb.ohsk.net/uploads/War%20Room.mp3
Harvester of Sorrow
http://bb.ohsk.net/uploads/Harvester%20of%20Sorrow.mp3
I've been grouping my tracks into families, trying to get the OST tracks numbered and sorted so all the tracks compliment one another. When I finally got eleven like-minded tracks sorted together, the story seemed to write itself. It's like I can hear the journey through the snowy mountains, deep sea diving in the combat sub, infiltrating an enemy naval base on foot, etc. Music is a tool to set the mood and atmosphere, so the best way I see to progress the mood of the story is to figure out which tracks transition nicely together.