08-23-2012, 12:17 PM
I used to like this concept of a torch-shaped circle of light, but I eventually decided against it in my projects. The initial reason was because it feels like you're seeing less of the horizontal axis if the torchlight is short to make up for the vertical axis.
The other thing was because of the top-down nature of these projects, and practically all RM games. In Silent Hill the camera is usually behind the back, you feel your view is as limited as the character's, and so it makes sense. Being that which watches from the above in RPGs, the torchlight becomes strange and disjointed.
Addendum: I also tried adjusting the torchlight to seem to come from the character's hand, but the character sprite being slightly obscured bothered me. |T
The other thing was because of the top-down nature of these projects, and practically all RM games. In Silent Hill the camera is usually behind the back, you feel your view is as limited as the character's, and so it makes sense. Being that which watches from the above in RPGs, the torchlight becomes strange and disjointed.
Addendum: I also tried adjusting the torchlight to seem to come from the character's hand, but the character sprite being slightly obscured bothered me. |T