08-30-2012, 09:37 PM
Trying to break some more ground with animation, but nothing too serious yet, just basics. I've got roughly 80 or so still-framed battlers, I'm not sure how many of them I'll be able to put in motion, but at least I'm going to try. I'm curious of what the latest animated battlers is capable of out-of-the-box, but I'm holding off on really messing with the system until I get some more work done.
I've done some more scripting work! I'm currently working on a custom element ratings system for battlers, equipment, etc. I've got two others in progress, Enemy.SmartElement and Enemy.SmartState, which causes enemies to better evaluate their actions towards the allies. "Is he poisoned already? Use poison on somebody else. Oh, he absorbs fire? Don't use fire on him." I'm debating on tying this to the Intelligence stat; an enemy with low INT is probably stupid enough to use bad commands, whereas high INT wizard would never slip up.
I'm realizing that, regardless of the fact everything I'll be doing in 2D, I'll probably be using 3D quite a lot once I get Blender figured out more. The uses I see for it right now are the simple stuff, such as building a 3D shelf, viewing it from a 45 degree angle, capturing the object in different rotational directions, re-rendering it in 2D and putting it on a tileset. I've been fidgeting with it and not getting very far, but I'm not ready to give up yet.
Oh yeah, composed another track...
Wicked Underground
Wicked Underground
I'm probably going to slip into the shadows for the next week or so, I've got work to catch up on with this project!
I've done some more scripting work! I'm currently working on a custom element ratings system for battlers, equipment, etc. I've got two others in progress, Enemy.SmartElement and Enemy.SmartState, which causes enemies to better evaluate their actions towards the allies. "Is he poisoned already? Use poison on somebody else. Oh, he absorbs fire? Don't use fire on him." I'm debating on tying this to the Intelligence stat; an enemy with low INT is probably stupid enough to use bad commands, whereas high INT wizard would never slip up.
I'm realizing that, regardless of the fact everything I'll be doing in 2D, I'll probably be using 3D quite a lot once I get Blender figured out more. The uses I see for it right now are the simple stuff, such as building a 3D shelf, viewing it from a 45 degree angle, capturing the object in different rotational directions, re-rendering it in 2D and putting it on a tileset. I've been fidgeting with it and not getting very far, but I'm not ready to give up yet.
Oh yeah, composed another track...
Wicked Underground
Wicked Underground
I'm probably going to slip into the shadows for the next week or so, I've got work to catch up on with this project!