09-01-2012, 03:12 AM
This is an awesome system, I can imagine the possibilities with it, it's so flexible.
I like that you mapped it out for all the keys effectively allowing a game developer to use every key on the keyboard for their game but without having to rely on another script. I also like how you condesed the process of condition+variables that tend to take up a few hours just creating one condition inside another over and over (like your example of guages).
I have a question:
I like that you mapped it out for all the keys effectively allowing a game developer to use every key on the keyboard for their game but without having to rely on another script. I also like how you condesed the process of condition+variables that tend to take up a few hours just creating one condition inside another over and over (like your example of guages).
I have a question:
Quote:Putting random stuff in your variablesSo by that, do you mean you can't make it say "Hello world, welcome to my castle" if you put "Hello world" and "welcome to my castle" in two different variables?
By default, a variable in RPG Maker can store whatever you want (thanks to the type system in Ruby), but the interface forbids you tu store anything else than numbers in them.
Let's try this: "V[10] = "Hello world"" Then use "Display message" and write \V[10] in the message box. The message will effectively display "Hello world".
However, try not to generate any errors by putting random things in your variables. For example, don't try this: " V[1] = 25
V[2] = "12"
V[1] += V[2] " Text isn't the same thing as numbers.