09-08-2012, 05:07 PM
i made a 'secret' character in my game that is a horse as a character,but that is really the blob enemy with a sword in it during a battle. (it's a shapeshifting interdimensional police agent.) it joins your party as a joke, and other stuff that's not really important happens.
the important thing that is giving me trouble has to do with a skill. I made it possible to steal the horseblob's sword while he is in your party. when you part ways with the horse, a conditional branch checks to see if you stole his sword. if you do, he imbues a character with the ability to channel the memories of the sword into some mad skillz. However, I can't figure out how to make having the sword equipped a prerequisite for using the skill. What i want is for the skill to perform a check to see if a sword is equipped, and if not, attack a random enemy target.
i thought it would work if i did this:
But it doesn't work, and the skill is still executed. all this ends up controlling is whether or not the character speaks during the battle. it didn't make him do nothing, and even without a weapon, the skill was still activated. How do I make the use of the skill dependent on whether or not a sword is equipped? I only have two swords that are equippable for this character so far, but will eventually add more.
the important thing that is giving me trouble has to do with a skill. I made it possible to steal the horseblob's sword while he is in your party. when you part ways with the horse, a conditional branch checks to see if you stole his sword. if you do, he imbues a character with the ability to channel the memories of the sword into some mad skillz. However, I can't figure out how to make having the sword equipped a prerequisite for using the skill. What i want is for the skill to perform a check to see if a sword is equipped, and if not, attack a random enemy target.
i thought it would work if i did this:
But it doesn't work, and the skill is still executed. all this ends up controlling is whether or not the character speaks during the battle. it didn't make him do nothing, and even without a weapon, the skill was still activated. How do I make the use of the skill dependent on whether or not a sword is equipped? I only have two swords that are equippable for this character so far, but will eventually add more.