09-11-2012, 12:36 AM
Re: "Etrian Odyssey with mythical creatures instead of human classes" concept
So EO is first person 3D. I'm not sure which FP3D script to use though... the older one seems more compatible with my games' resolutions and panorama in the distance for extra ambience also works. But the newer version has bump mapping... then again, bump mapping sounds a bitch to get right.
EDIT: ... except bump mapping is kinda the only way to even create objects smaller than the usual "building-block" size... ... except that FPLE2 is awfully laggy for me when turning... sigh.
Re: Other project/main engine
I still need to fiddle around to see if I can add element affinity checks to damage to display "Weak", "Block", or the like.
So EO is first person 3D. I'm not sure which FP3D script to use though... the older one seems more compatible with my games' resolutions and panorama in the distance for extra ambience also works. But the newer version has bump mapping... then again, bump mapping sounds a bitch to get right.
EDIT: ... except bump mapping is kinda the only way to even create objects smaller than the usual "building-block" size... ... except that FPLE2 is awfully laggy for me when turning... sigh.
Re: Other project/main engine
I still need to fiddle around to see if I can add element affinity checks to damage to display "Weak", "Block", or the like.