09-12-2012, 08:45 PM
Script Development
Smart States
The current script I'm trying to finish, fix, improve or whatever is my Stupid Smart States script. Some pieces of the system work accurately while others don't. Apparently I've re-written this script many times, I just never seem to get anywhere with it and, quite frankly, it's starting to piss me off lol.
What it's supposed to do is double-check and correct an enemy's actions if they're using a state-only skill with 0 power, validating that what they're about to use isn't going to be a wasted turn. Let's say three actors have Poison but one doesn't, this system is intended to validate and acquire that worthwhile single target. Furthermore, if all actors have Poison, it's supposed to temporarily remove the action from the enemy's to-do list until it is relevant again. Anyways, I might be begging for help in the support forums later, but I'm not ready to give up yet!
Skills : Go Invisible
This is an interesting system I actually started roughly 3 years ago. I went to fix a little bug in it today but screwed up the system more! Basically, the developer is able to designate skills that turn battlers invisible and back. Sometimes it works like intended, other times it causes the battle to prematurely end, so yeah I'm going to have to go my rounds with this one again >.>
Music Development
Post new track? I suppose I could...
Killing After Dark
Killing After Dark
Hours of listening to the Golden Eye 007 N64 OST and I think it's starting to rub off on me. Certainly this is an original Kain Nobel production, but it makes a person feel like they want to karate chop some poor bastard sitting in a toilet stall in a facility that manufactures chemical weapons somewhere, doesn't it?
...and that's just some of what I've been up to, I'm not even going to speak on the contest project I'm experimenting with because, y'know, spoilers ;D
Smart States
The current script I'm trying to finish, fix, improve or whatever is my Stupid Smart States script. Some pieces of the system work accurately while others don't. Apparently I've re-written this script many times, I just never seem to get anywhere with it and, quite frankly, it's starting to piss me off lol.
What it's supposed to do is double-check and correct an enemy's actions if they're using a state-only skill with 0 power, validating that what they're about to use isn't going to be a wasted turn. Let's say three actors have Poison but one doesn't, this system is intended to validate and acquire that worthwhile single target. Furthermore, if all actors have Poison, it's supposed to temporarily remove the action from the enemy's to-do list until it is relevant again. Anyways, I might be begging for help in the support forums later, but I'm not ready to give up yet!
Skills : Go Invisible
This is an interesting system I actually started roughly 3 years ago. I went to fix a little bug in it today but screwed up the system more! Basically, the developer is able to designate skills that turn battlers invisible and back. Sometimes it works like intended, other times it causes the battle to prematurely end, so yeah I'm going to have to go my rounds with this one again >.>
Music Development
Post new track? I suppose I could...
Killing After Dark
Killing After Dark
Hours of listening to the Golden Eye 007 N64 OST and I think it's starting to rub off on me. Certainly this is an original Kain Nobel production, but it makes a person feel like they want to karate chop some poor bastard sitting in a toilet stall in a facility that manufactures chemical weapons somewhere, doesn't it?
...and that's just some of what I've been up to, I'm not even going to speak on the contest project I'm experimenting with because, y'know, spoilers ;D