11-10-2012, 09:26 AM
It sure is fun to be testing one element and for loads of other unrelated bugs to turn up, that you end up also testing and fixing and
... man I get so lost in my projects, finding unfinished elements or the like, because some other element suddenly grabs my attention.
Current things that need my attention. I don't think there's anything else:
- Dead revive animation. When reviving a dead character they get up too early in the battle animation.
- Dead not at initial spot, affects targeting. If a character is KOed when moving, they remain somewhere in the middle of the battlefield. Arrow sprite points to blank area. Reviving also causes dead to get up too early to walk back to their spot.
- Force action does not work. ... much more straight-forward issue, no clue what causes it though.
It always worked. Just not on turn 0. What the hell. I mean, if $game_temp.battle_turn == 0 only turns up once, and other turn_count references are innocent. What if I wanted an attack to be a part of a cutscene at the start of battle?! D:
... afterwards, I can get back to... less codey things. Skill name themeing.
... man I get so lost in my projects, finding unfinished elements or the like, because some other element suddenly grabs my attention.
Current things that need my attention. I don't think there's anything else:
- Dead revive animation. When reviving a dead character they get up too early in the battle animation.
- Dead not at initial spot, affects targeting. If a character is KOed when moving, they remain somewhere in the middle of the battlefield. Arrow sprite points to blank area. Reviving also causes dead to get up too early to walk back to their spot.
- Force action does not work. ... much more straight-forward issue, no clue what causes it though.
It always worked. Just not on turn 0. What the hell. I mean, if $game_temp.battle_turn == 0 only turns up once, and other turn_count references are innocent. What if I wanted an attack to be a part of a cutscene at the start of battle?! D:
... afterwards, I can get back to... less codey things. Skill name themeing.