11-18-2012, 10:11 AM
Developing a system where I can specify a map ID to use a map as a battle background, complete with priority tiles over battlers and autotile animation. However complications are arising with events, in that they seem to be tying themselves to the real map's events. Self-switches alter the real map's events. As does deleting an event... but not the battle map events? Hmmm...
... I wonder how much loss there'd be not having events. I did want to use them for waterfall splashes or the like though...
EDIT: And then it was solved. Interpreter still talked to $game_map while I was using another instance of the class.
... I wonder how much loss there'd be not having events. I did want to use them for waterfall splashes or the like though...
EDIT: And then it was solved. Interpreter still talked to $game_map while I was using another instance of the class.