12-07-2012, 01:53 PM
Finally got my skill scene remixed! Instead of 2 column skill window, I'm going with 3 (or 4, depending on if I go with short skill names or not.) Changed the skill command window from a horizontal to a vertical one! I've already had skill categorization, but I wanted to do it more VX Ace style so meh. Pretty soon I'll disable categories that have no skills, or be able to switch actor categories on and off individually. Anyways...
Oh yeah, status screen! I'll have to darken the background, blur it maybe, but yeah if you can't tell that's an animated battler sprite on your left. I'll probably add in the ability to view advanced data with Input::C, such as element and status affinity, but I haven't got that far yet.
I'll update more on this later, next time I'll post it into map 'n screenshot thread (I'm too tired right now ;_;). Anyways, c'ya later dudes and dudettes!
Oh yeah, status screen! I'll have to darken the background, blur it maybe, but yeah if you can't tell that's an animated battler sprite on your left. I'll probably add in the ability to view advanced data with Input::C, such as element and status affinity, but I haven't got that far yet.
I'll update more on this later, next time I'll post it into map 'n screenshot thread (I'm too tired right now ;_;). Anyways, c'ya later dudes and dudettes!